Nickelodeon Kart Racers 3: Slime Speedway
Nickelodeon Kart Racers 3: Slime Speedway

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Category | PC / Computer |
Assets | 25 |
Hits | 49,825 |
Comments | 41 |
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[25]
Racers
Aang

April O' Neil
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Arnold Shortman
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Chuckie Finster
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Donatello
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Garfield

Helga Pataki

Jenny Wakeman

Jimmy Neutron

JoJo Siwa
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Kamper SpongeBob

Korra
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Leonardo
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Michelangelo
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Patrick Star

Powdered Toast Man
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Raphael / Eastman & Laird Raphael
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Reptar

Rocko

Sandy Cheeks

SpongeBob SquarePants

Squidina Star

Squidward Tentacles

Toph
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Zuko
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Comments (41)
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Finally

ok i will do a pause.
Psdt: if you want to help to finish the submits, no thanks, I can do it alone.
Psdt: if you want to help to finish the submits, no thanks, I can do it alone.

Model purge.

Actually the case of these game is so werid because in game, the models has facial expressions and all, but when i tried work with lincoln, these one doesnt have facial bones and all the bones are unparented, has the weights but not the bone parents ?

@Nidoking i know, it makes me doubt if I go up with rigging or not

@Gothic_Luigi he got some noodle arms there

@Random Talking Bush That's okay if the 3d model have the default rigging? (unlike the others models of this page, this have rigging like you are trying to rig a snake)


omg, all the models disappear.
Well the point is that I am thinking submitting with rigging, but the problem is that all the models have a different rigging style. Too I found arm textures on the models, but my opinion is that's unnecesary delete all the models, at least allow me submit the arm textures to each model and add me on credits. For now, If the models are pending for a long time, I will see if I submit on Sketchfab or Deviantart. Psdt: Suko and Korra model are available on Sketchfab(find me as Djvu), but the rigging is made using Accurig instead the default rigging.
Well the point is that I am thinking submitting with rigging, but the problem is that all the models have a different rigging style. Too I found arm textures on the models, but my opinion is that's unnecesary delete all the models, at least allow me submit the arm textures to each model and add me on credits. For now, If the models are pending for a long time, I will see if I submit on Sketchfab or Deviantart. Psdt: Suko and Korra model are available on Sketchfab(find me as Djvu), but the rigging is made using Accurig instead the default rigging.

What happened to other models? I saw them before and now they're gone. (I saved the Rocko one though)

@Randomperson123: You should always include all of the textures for a model, even if you don't think they're that useful. In this case, the _ARM textures were absolutely necessary -- they're meant for the ambient occlusion, roughness and metalness, all necessary for proper PBR setups (which modern games tend to have).

Big oof.

Damn, i´ll miss the models

uhh what just happened?

Wow, I am speechless. I thought that the addition of the Normal Map textures was enough.

Damn they disappeared

Well then... looks like all of those submissions I'd spent time rendering icons for are missing half of their textures! Quick thanks to Gothic_Luigi for their complete rip of Squidina alerting us of such, and Bush for confirming the rest of 'em are incomplete. Let this serve as a reminder to please refrain from leaving out textures; no matter how odd they may seem.

How come none of these models have their respective _ARM textures? :/
(Or rigging, for that matter.)
(Or rigging, for that matter.)

I had no idea this got a third game

I've tried ripping Jimmy's model from this game, but I had some issues with getting the rig to properly work. Something with the inverse kinematics wasn't working properly.

Because Unreal ripping is much more simple process than Unity games, I'd know from experience
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