Call
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| Asset Info favorite | |
|---|---|
| Name | Call |
| Category | PC / Computer |
| Game | Mighty No. 9 |
| Section | Characters |
| Submitted | August 20, 2016 |
| Uploaded By | Deep Weeb |
| Size |
1.67 MB (23 items) arrow_right
|
| Format |
ZIP (application/zip) dae, mtl, obj, smd |
| Hits | 14,675 |
Comments (13)
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Ngl she's kinda cute
"It's not Roll, I swear"
@Filler Yeah, it's weird. Some models (Dr. White, Dr. Sanda, Aviator, Pyrogen, etc.) looks like a 1:1 of the official artwork, but some others, like Beck, Call and Brandish look like a chibi version of themselves.
what kind of comment is that?
i kinda dont like this game but can someone PLEASE Put Model For Budokai 3 On this website
This one is rigged
So what's the difference between this and the Red Ash model posted? Other than the arms.
I'm just saying for the render, honestly.
But yeah RTB, that can be the case in most times. Whenever I do N64 rips where layered polygons are a thing (Happens a-lot in that era of 3D), I actually split the model from the layered polygons and the main model, and merge both in the render to avoid the odd shading.
Models of course, are a single piece on the download.
But yeah RTB, that can be the case in most times. Whenever I do N64 rips where layered polygons are a thing (Happens a-lot in that era of 3D), I actually split the model from the layered polygons and the main model, and merge both in the render to avoid the odd shading.
Models of course, are a single piece on the download.
Sometimes the double-sided facing uses two different UV mapping sections, so I wouldn't advise that. In this case, you'd need to select the polygons on the opposite side and set them to a separate smoothing group to fix the problems.
The skirt looks like the polygons are double layered. If you're using Blender, just go to edit mode, and remove doubles.
Also, I mean model design by the model in general, looks really behind it's time for a major budget 2016 game. I expect this type of quality for someone's 1st major attempt at a model.
Also, I mean model design by the model in general, looks really behind it's time for a major budget 2016 game. I expect this type of quality for someone's 1st major attempt at a model.
Like an anime fan on Prom night.
Nah, that image is because I forgot to "smooth" the model. (Except for the skirt, I don't know how to fix that)
Decent design ruined by a bad 3D design style.
I dunno who was in charge for the model design in this game, but it looks.... odd?
I dunno who was in charge for the model design in this game, but it looks.... odd?
