Call


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Asset Info favorite
Name Call
Category PC / Computer
Game Mighty No. 9
Section Characters
Submitted August 20, 2016
Uploaded By Deep Weeb
Size 1.67 MB (23 items) arrow_right
  • Call/Base_CallBody00.png
  • Call/Base_CallCheek00.png
  • Call/Base_CallEye00.png
  • Call/Base_CallHead00.png
  • Call/Base_CallMouth00.png
  • Call/BetaWeaponL.smd
  • Call/BetaWeaponR.smd
  • Call/Call.dae
  • Call/Call.mtl
  • Call/Call.obj
  • Call/Call.smd
  • Call/CallBeta.dae
  • Call/CallHandL.smd
  • Call/CallHandR.smd
  • Call/CallWeaponL.smd
  • Call/CallWeaponR.smd
  • Call/Core.smd
  • Call/eff_core_call_tex.png
  • Call/eff_core_call_tex_m.png
  • Call/Mask_CallBody00.png
  • Call/Mask_CallBody00b.png
  • Call/Mask_CallHead00.png
Format ZIP (application/zip)
dae, mtl, obj, smd
Hits 14,675

Comments (13)


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Ngl she's kinda cute
MegaDrive2000 Oct 17, 2022 2:39 PM
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"It's not Roll, I swear"
DrFault Apr 5, 2018 7:34 PM
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@Filler Yeah, it's weird. Some models (Dr. White, Dr. Sanda, Aviator, Pyrogen, etc.) looks like a 1:1 of the official artwork, but some others, like Beck, Call and Brandish look like a chibi version of themselves.
Deep Weeb Sep 27, 2016 3:48 PM
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what kind of comment is that?
Deep Weeb Sep 5, 2016 8:19 PM
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i kinda dont like this game but can someone PLEASE Put Model For Budokai 3 On this website
Gotenks46 Sep 4, 2016 2:41 PM
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This one is rigged
Deep Weeb Aug 25, 2016 10:45 PM
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So what's the difference between this and the Red Ash model posted? Other than the arms.
Ayumi Shinto Aug 25, 2016 12:51 AM
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I'm just saying for the render, honestly.

But yeah RTB, that can be the case in most times. Whenever I do N64 rips where layered polygons are a thing (Happens a-lot in that era of 3D), I actually split the model from the layered polygons and the main model, and merge both in the render to avoid the odd shading.

Models of course, are a single piece on the download.
Filler Aug 20, 2016 10:20 PM
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Sometimes the double-sided facing uses two different UV mapping sections, so I wouldn't advise that. In this case, you'd need to select the polygons on the opposite side and set them to a separate smoothing group to fix the problems.
Random Talking Bush Administrators Aug 20, 2016 9:34 PM
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The skirt looks like the polygons are double layered. If you're using Blender, just go to edit mode, and remove doubles.

Also, I mean model design by the model in general, looks really behind it's time for a major budget 2016 game. I expect this type of quality for someone's 1st major attempt at a model.
Filler Aug 20, 2016 8:55 PM
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Like an anime fan on Prom night.
The Prawn Aug 20, 2016 7:17 PM
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Nah, that image is because I forgot to "smooth" the model. (Except for the skirt, I don't know how to fix that)
Deep Weeb Aug 20, 2016 4:57 PM history
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Decent design ruined by a bad 3D design style.

I dunno who was in charge for the model design in this game, but it looks.... odd?
Filler Aug 20, 2016 3:19 PM history