Mega Man


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Asset Info favorite
Name Mega Man
Category PC / Computer
Game Mega Man 11
Section Characters
Submitted June 15, 2025
Uploaded By Grounder
Size 36.25 MB (51 items) arrow_right
  • MegaMan.dae
  • MegaMan.fbx
  • MegaMan.mtl
  • MegaMan.obj
  • OtherMMModel.dae
  • OtherMMModel.fbx
  • OtherMMModel.mtl
  • OtherMMModel.obj
  • pl000_00_body_BM.png
  • pl000_00_met_BM.png
  • pl000_01_hand_BM.png
  • pl000_01_hand_MM.png
  • pl000_01_hand_NM.png
  • pl000_01_met_BM.png
  • pl000_01_met_NM.png
  • pl000_02_glass_BM.png
  • pl000_02_met_BM.png
  • pl000_02_met_MM.png
  • pl000_03_buster_BM.png
  • pl000_03_met_BM.png
  • pl000_03_met_MM.png
  • pl000_04_buster_BM.png
  • pl000_04_met_BM.png
  • pl000_05_buster_BM.png
  • pl000_05_buster_MM.png
  • pl000_05_buster_NM.png
  • pl000_05_met_BM.png
  • pl000_06_buster_BM.png
  • pl000_06_met_BM.png
  • pl000_07_buster_BM.png
  • pl000_07_met_BM.png
  • pl000_08_buster_BM.png
  • pl000_08_met_BM.png
  • pl000_buster_BM.png
  • pl000_facea_BM.png
  • pl000_faceb_BM.png
  • pl000_mabuta_NUKI.png
  • we/BlockDropper.mtl
  • we/BlockDropper.obj
  • we/ChainBlastA.mtl
  • we/ChainBlastA.obj
  • we/ChainBlastB.mtl
  • we/ChainBlastB.obj
  • we/ChainBlastC.mtl
  • we/ChainBlastC.obj
  • we/we000_00_BM_NOMIP.png
  • we/we000_00_MM_NOMIP.png
  • we/we000_00_NM_NOMIP.png
  • we/we007_00_bomb_BM.png
  • we/we007_01_bomb_BM.png
  • we/we007_01_bomb_NM.png
Format ZIP (application/zip)
Hits 1,524

Comments (2)


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@DigitalDiamal; from my research, yes, vertex shaders are applied. Any missing coloring on the main body would have to be eyeballed or decompiled from intercepted shaders.
Grounder Jun 16, 2025 5:46 PM
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I'm guessing his body uses some kinda vertex coloring due to acquiring each Special Weapon color change right?
DigitalDiamal Jun 16, 2025 6:32 AM