Five Nights at Freddy's: Security Breach
Five Nights at Freddy's: Security Breach

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Category | PC / Computer |
Assets | 28 |
Hits | 248,719 |
Comments | 103 |
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Alternative Names (7):
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Five Nights at Freddy's 9, Five Nights at Freddy's 9: Security Breach, Five Nights at Freddy's: Pizzaplex, FNaF 9, FNaF: SB, FNAF: Security Breach, Fünf Nächte bei Freddy: Sicherheitsverletzung (German)
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[17]
Characters
Burntrap (William Afton)
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The Daycare Attendant (Sun / Moon)
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DJ Music Man (DJMM)
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Glamrock Chica
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Glamrock Endoskeleton
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Glamrock Freddy
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Gregory
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Montgomery Gator (Monty)

Roxanne Wolf (Roxy)
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S.T.A.F.F. Bot
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Sewer Bot
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Shattered Glamrock Chica
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Shattered Montgomery Gator
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Shattered Roxanne Wolf
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Vanessa A.

Vanny
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Wind-Up Music Man
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[5]
Items
Bowling Shoes
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Freddy Walkie Talkie
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Maintenance Tool
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Roxy Walkie Talkie
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Security Mask
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[3]
Map Objects
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[3]
Miscellaneous
Comments (103)
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@SpyrotheDragon2021 it is weird that we only spend one night at the pizzaplex

Is it weird that players spend just one night in the Pizzaplex in the base game?

So, are these models gonna be merged as both Security Breach and the Ruin DLC? Cuz if it was. It might have some confusion. But renaming it, could clear what could be confusing. And also, moving the Glamrock Bonnie Parts as Misc. (Ruin DLC) for example, could make more clearance that, you need the DLC in order to see that model.

btw, here's a bit of context for the unused blue fazwatch for anyone who's curious https://tcrf.net/images/b/b1/Fnafsb_Bluefazwatchmodel.png
"An unused version of the Fazwatch exists in the files which doesn't look like the Freddy version we know. In the files, it is called "basic Fazwatch". The model can be seen in the unused character gallery on Gregory, and it was also seen in the October trailer for Security Breach."
"An unused version of the Fazwatch exists in the files which doesn't look like the Freddy version we know. In the files, it is called "basic Fazwatch". The model can be seen in the unused character gallery on Gregory, and it was also seen in the October trailer for Security Breach."

@Yoshis_Best I'm sure there are some tools out there that can help

I would help, but I don't know how to access the game's files.

right, I'm just asking cause idk where to download it

@CHUCKECHEESETUBEYT I do belive someone explained the unused blue fazwatch on youtube. I belive it was made by Lost Bits so... I would recommend watching the series about cut content of FNAF:SB.

security breach does contain an unused blue fazwatch, i wonder how it would look on Gregory 🤔

i got FNAF SB For PS4 But when i downloaded ruin it was on ps5 and didnt save data from FNAF SB so it sebmitted

@TLOZFOREVER: No, DLC models would belong here. The models were rejected for quality reasons.

Smakkohooves that is probably because they are not in the base game. They probably consider Five Nights At Freddy's Security Breach Ruin as a completely separate game. Try getting that submitted first and submit those models there. Hope this helps.

I try to submit more models, but almos all was reiected :/

I love how the textures on the Animatronics look, they totally nailed the plastic look

@darken6265: When a model is approved, it appears immediately.

I hate to ask this for probably the millionth time, but how long would a model take to appear on the game page once approved?

I'm here after seeing the FNAF movie XD

unrelated question, Did anybody Figure out how to extract the modules from Destroy All Humans! Remaster?

what do I do with the actual roughness and metallic textures? Do I just get rid of 'em?
also, where do I plug the mix into the red?
also, where do I plug the mix into the red?

You need to use "Seperate RGB/Color" in Blender.
For the red channel, use a Mix (set to Color, instead of float) node and plug the diffuse into the top color input, and the red channel into the bottom color input, with Fac set to 1.00 (I'm not sure how accurate this is to how UE4 actually handles it, but that's how most people do it.)
For the green channel, plug it into roughness. And for the blue channel, plug it into metallic. Make sure your ORM texture is marked as Non-Color too.
For the red channel, use a Mix (set to Color, instead of float) node and plug the diffuse into the top color input, and the red channel into the bottom color input, with Fac set to 1.00 (I'm not sure how accurate this is to how UE4 actually handles it, but that's how most people do it.)
For the green channel, plug it into roughness. And for the blue channel, plug it into metallic. Make sure your ORM texture is marked as Non-Color too.