Pyra / Mythra
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| Asset Info favorite | |
|---|---|
| Name | Pyra / Mythra |
| Category | Nintendo Switch |
| Game | Super Smash Bros. Ultimate |
| Section | Fighters |
| Submitted | March 7, 2021 |
| Uploaded By | Centrixe the Dodo |
| Size |
43.80 MB (487 items) arrow_right
|
| Format |
ZIP (application/zip) dae, fbx, png |
| Hits | 48,227 |
| Tags (8): | |
Comments (38)
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Is there a way to fix the rig for pyra. I don't Know if rex and Mythra have the same issue but when i move her legs and fingers they keep acting up and warping the model in a weird way.
The eye pupils have to use a 2nd uv channel, search "uv map" in the node editor, select the 2nd uv for the node, then plug that uv node into the vector socket on the eye pupil texture.
Secondly, in the outliner to the left of the search bar there's a button that says "filter" when you mouse over it. Click on that then turn on the "disable in renders" option [camera icon] which will place a camera icon next to the eye icon. Then you'll have to click on the camera icon for every single mesh you want to hide in the render.
Secondly, in the outliner to the left of the search bar there's a button that says "filter" when you mouse over it. Click on that then turn on the "disable in renders" option [camera icon] which will place a camera icon next to the eye icon. Then you'll have to click on the camera icon for every single mesh you want to hide in the render.
Do I have to download something specific to work this model and there’s something wrong with her leg above her foot but below her thigh. I can’t fix her eyes or anything with this model. Please help
I’m having trouble rendering the Pyra model because when I turn off layers to test a render, all of the turned off layers still appear in the final render. And I’m having trouble with her pupils being missing and the things above her eyelashes but below her eyebrows sticking out too much. P.S. is there a way to animate the mouth to move in blender?
it shocks me how fast people rip things and the thing everyone is asking to be ripped is still not ripped [not a request im making a statement]
These models have already started to spread across the internet.
We all know where we will see these models be used a lot
@JJ314 I'm sorry but how do I do that ? Never had any issues like that before
@Bettyaoi I think you have to make another UV for the eye pupil or something
This is great but why are their eyes missing ? I've got the white of the eye but no pupils, why ?
@Dr.PatchJuno2001, the reason Mythra is A-posing is that her shoulders are exposed. A-poses are used for shoulder detail. Now, you could argue that Byleth's shoulders aren't exposed and he's still A-posing, and I can't tell you why.
dee_snuhtz We don't even have Steve's Model. (Also it's been so long since the Geno Outfit Upload, Really?)
good lord, how did this get ripped instantly but we still dont have sephiroths model
Fun fact: they were released on my 19th birthday.
Well that was fast.
That was fast.
One is T posing and one is A posing
Blender peeps: there's a specific oddity within certain builds that stops bones from displaying (same goes for a few other Fighters.) If you come across this, I would suggest using the provided fbx files since they're not affected by it.
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