Starlink: Battle for Atlas
Starlink: Battle for Atlas
| Game Info arrow_drop_down favorite | |
|---|---|
| Category | Nintendo Switch |
| Assets | 1 |
| Hits | 44,496 |
| Comments | 19 |
| Tags (12): arrow_right | |
arrow_drop_down
[1]
Website Models
Comments (19)
You must be logged in to post comments.
how goes it with the github repo? i brought this up to the starlink discord server, and they would like to help sort through the files
i wouldn't mind helping
I am working on a Github Repo with all the files to publish. It's gonna contain the script I used to unpack the sdf files, all the files, and then we can work out everything from there.
I was stuck for a while because I didn't realize that all the textures were bc7 compressed, which explains the opencl file. After that, reading out the dds data was easy. I will be reconstructing the Scion and Prime in blender and publishing those.
If someone wants to work their way through 291673 files and nearly 1k Folders, they can, but it won't be me, I am busy as is.
I was stuck for a while because I didn't realize that all the textures were bc7 compressed, which explains the opencl file. After that, reading out the dds data was easy. I will be reconstructing the Scion and Prime in blender and publishing those.
If someone wants to work their way through 291673 files and nearly 1k Folders, they can, but it won't be me, I am busy as is.
will this include the ships, weapons, and buildings? i'd be cool to see the three different levels of each building side by side
Update: Rogue_SDF does NOT work at all, with Starlink. I modified the BMS script to use zlib, because it was expecting the wrong compression. For now I will JUST rip the models, as dds headers are not appended by the script. Maybe I will rewrite it in C#, just for the game, as this is a mess... I am about as far as I have been with the switch version now.
Can sure do. since everything is wrapped in sdfdata files with some sdftoc and sdfver I micht stumble across it.
Edit: PC Version is different when it comes to Switch Version, I am attempting to compile Rogue_SDF now.
Edit: PC Version is different when it comes to Switch Version, I am attempting to compile Rogue_SDF now.
if you are able to, could you also see about the dialouge?
Sadly no progress, haven't looked at the steam version either. I left it as is after making that comment.
However, I am going to buy the steam release, as everything is below 30 bucks rn, instead of it's 94,97. I will eventually update you guys, if I don't forget.
However, I am going to buy the steam release, as everything is below 30 bucks rn, instead of it's 94,97. I will eventually update you guys, if I don't forget.
two things, 1: any progress with this? and 2: would the method be any different for the steam verson?
So I took the patience to dig through the switch version of the game, and I gotta say, they did everything to make it as difficult as possible.
First, you need all the basics. Key files, Yuzu / Ryujinx, and the ROM.
Taking it apart leaves you with a directory with exactly 2.5k dummy files and the usual sdf kinda stuff.
Further, you need QuickBMS and a modified ubisoft script. This will actually give you the full source now, but it doesn't stop there.
Taking a look at it with noesis and the proper plugin, gives you the full models along with rigs.
I don't understand their naming conventions really, as it pretty much changes every 50 files.
Sometimes, it's neatly organized like "fx_harvester_prime_omega_beam_msh.mmb", but then you have folders which are just hex, or have countless spaces.
Despite this, the folder organization is even worse. Our main folder of interest is apparently "onward".
It contains all the models, music (which I was also able to reverse), cutscenes, and more.
I also took a glance at the DDS files, and they really put the effort in. It's encrypted in some manner, possibly bc7. I was not able to open it with any program that supposedly supports it, including Neosis. After doing some more digging, I found a file called "bc7.opencl". This SPECIFIC file is used in a single project on github, namely "volition-inc/bc7_gpu". After a quick comparison, I found out that they are virtually identical. So the only thing from stopping me is to just mass post half of the meshes onto this site is pretty much some project that hasn't been updated in 12 years.
EDIT: The .dds files are either NOT dds, or are encrypted. I haven't found a single tool that is capable of supporting them.
First, you need all the basics. Key files, Yuzu / Ryujinx, and the ROM.
Taking it apart leaves you with a directory with exactly 2.5k dummy files and the usual sdf kinda stuff.
Further, you need QuickBMS and a modified ubisoft script. This will actually give you the full source now, but it doesn't stop there.
Taking a look at it with noesis and the proper plugin, gives you the full models along with rigs.
I don't understand their naming conventions really, as it pretty much changes every 50 files.
Sometimes, it's neatly organized like "fx_harvester_prime_omega_beam_msh.mmb", but then you have folders which are just hex, or have countless spaces.
Despite this, the folder organization is even worse. Our main folder of interest is apparently "onward".
It contains all the models, music (which I was also able to reverse), cutscenes, and more.
I also took a glance at the DDS files, and they really put the effort in. It's encrypted in some manner, possibly bc7. I was not able to open it with any program that supposedly supports it, including Neosis. After doing some more digging, I found a file called "bc7.opencl". This SPECIFIC file is used in a single project on github, namely "volition-inc/bc7_gpu". After a quick comparison, I found out that they are virtually identical. So the only thing from stopping me is to just mass post half of the meshes onto this site is pretty much some project that hasn't been updated in 12 years.
EDIT: The .dds files are either NOT dds, or are encrypted. I haven't found a single tool that is capable of supporting them.
im i the only one that has a (almost) complete collection of the toys in 2024?
Does anyone know if there is a 3D model of StarWolf and StarFox's characters? Or are they just cut-scene models in video form only?
they should be able to open in Neosis since it has a DDS format built-in.. x.x
So I managed to get the meshes, and technically I have the files for the textures, but sadly I can't get them to work! They're DDS, but don't open in Paint.net or Noesis, suggesting that it might not be a standard DDS file.
Anyone know how to rip from this game? I really want to see the ships uploaded here (the DLC exclusives especially), and would love to lend a hand if provided with the know-how. It's a Snowdrop engine game, so it's probably not as simple as ripping from Unity/UE4 games, unsure if there's any tools for it. The PC port would likely be easier to rip from. Also, are we certain that the characters don't have models in-game? I could have sworn I've seen a full model of Mason in an SFM video once...
The characters don't actually have models. They are sprites and BINK videos.
YUS THE ARWING FROM STARLINK BATTLE FOR ATLAS. I've been waiting months for this to come. Thank you so much for uploading this here. :D
O shoot the arwing is from the ship builder? I didn't even know that was a thing
Branch wise, it's not that great, and still missing a bunch, but it's there.