Starlink: Battle for Atlas


arrow_drop_down [1] Website Models

Comments (19)


You must be logged in to post comments.
Avatar
It's currently under https://github.com/confusedcatgirl/Battle-For-Atlas-Unpacked
Branch wise, it's not that great, and still missing a bunch, but it's there.
Soool1244 Mar 21, 2026 3:34 PM
Avatar
how goes it with the github repo? i brought this up to the starlink discord server, and they would like to help sort through the files
Chuckles The Jester Mar 18, 2026 2:37 AM
Avatar
i wouldn't mind helping
Chuckles The Jester Mar 8, 2026 2:41 AM
Avatar
I am working on a Github Repo with all the files to publish. It's gonna contain the script I used to unpack the sdf files, all the files, and then we can work out everything from there.
I was stuck for a while because I didn't realize that all the textures were bc7 compressed, which explains the opencl file. After that, reading out the dds data was easy. I will be reconstructing the Scion and Prime in blender and publishing those.
If someone wants to work their way through 291673 files and nearly 1k Folders, they can, but it won't be me, I am busy as is.
Soool1244 Mar 8, 2026 2:36 AM
Avatar
will this include the ships, weapons, and buildings? i'd be cool to see the three different levels of each building side by side
Chuckles The Jester Mar 7, 2026 5:18 AM
Avatar
Update: Rogue_SDF does NOT work at all, with Starlink. I modified the BMS script to use zlib, because it was expecting the wrong compression. For now I will JUST rip the models, as dds headers are not appended by the script. Maybe I will rewrite it in C#, just for the game, as this is a mess... I am about as far as I have been with the switch version now.
Soool1244 Mar 6, 2026 11:30 PM
Avatar
Can sure do. since everything is wrapped in sdfdata files with some sdftoc and sdfver I micht stumble across it.
Edit: PC Version is different when it comes to Switch Version, I am attempting to compile Rogue_SDF now.
Soool1244 Mar 6, 2026 9:36 AM *
Avatar
if you are able to, could you also see about the dialouge?
Chuckles The Jester Mar 6, 2026 5:25 AM
Avatar
Sadly no progress, haven't looked at the steam version either. I left it as is after making that comment.
However, I am going to buy the steam release, as everything is below 30 bucks rn, instead of it's 94,97. I will eventually update you guys, if I don't forget.
Soool1244 Mar 6, 2026 12:45 AM
Avatar
two things, 1: any progress with this? and 2: would the method be any different for the steam verson?
Chuckles The Jester Mar 4, 2026 7:03 AM
Avatar
So I took the patience to dig through the switch version of the game, and I gotta say, they did everything to make it as difficult as possible.

First, you need all the basics. Key files, Yuzu / Ryujinx, and the ROM.
Taking it apart leaves you with a directory with exactly 2.5k dummy files and the usual sdf kinda stuff.

Further, you need QuickBMS and a modified ubisoft script. This will actually give you the full source now, but it doesn't stop there.
Taking a look at it with noesis and the proper plugin, gives you the full models along with rigs.

I don't understand their naming conventions really, as it pretty much changes every 50 files.
Sometimes, it's neatly organized like "fx_harvester_prime_omega_beam_msh.mmb", but then you have folders which are just hex, or have countless spaces.
Despite this, the folder organization is even worse. Our main folder of interest is apparently "onward".
It contains all the models, music (which I was also able to reverse), cutscenes, and more.

I also took a glance at the DDS files, and they really put the effort in. It's encrypted in some manner, possibly bc7. I was not able to open it with any program that supposedly supports it, including Neosis. After doing some more digging, I found a file called "bc7.opencl". This SPECIFIC file is used in a single project on github, namely "volition-inc/bc7_gpu". After a quick comparison, I found out that they are virtually identical. So the only thing from stopping me is to just mass post half of the meshes onto this site is pretty much some project that hasn't been updated in 12 years.

EDIT: The .dds files are either NOT dds, or are encrypted. I haven't found a single tool that is capable of supporting them.
Soool1244 Nov 16, 2024 1:24 PM *
Avatar
im i the only one that has a (almost) complete collection of the toys in 2024?
sijaab May 24, 2024 8:54 AM
Avatar
Does anyone know if there is a 3D model of StarWolf and StarFox's characters? Or are they just cut-scene models in video form only?
ShadowlesWOLF Jan 11, 2024 2:56 AM
Avatar
they should be able to open in Neosis since it has a DDS format built-in.. x.x
Deleted User Sep 13, 2022 2:01 AM
Avatar
So I managed to get the meshes, and technically I have the files for the textures, but sadly I can't get them to work! They're DDS, but don't open in Paint.net or Noesis, suggesting that it might not be a standard DDS file.
Nooga May 18, 2021 6:06 AM
Avatar
Anyone know how to rip from this game? I really want to see the ships uploaded here (the DLC exclusives especially), and would love to lend a hand if provided with the know-how. It's a Snowdrop engine game, so it's probably not as simple as ripping from Unity/UE4 games, unsure if there's any tools for it. The PC port would likely be easier to rip from. Also, are we certain that the characters don't have models in-game? I could have sworn I've seen a full model of Mason in an SFM video once...
Nooga Apr 12, 2021 12:57 AM
Avatar
The characters don't actually have models. They are sprites and BINK videos.
CosmicDreams Aug 14, 2019 10:41 AM
Avatar
YUS THE ARWING FROM STARLINK BATTLE FOR ATLAS. I've been waiting months for this to come. Thank you so much for uploading this here. :D
Deleted User Apr 14, 2019 5:47 AM
Avatar
O shoot the arwing is from the ship builder? I didn't even know that was a thing
sonicjeremy Apr 14, 2019 1:34 AM