Octoling
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Asset Info favorite | |
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Name | Octoling |
Category | Nintendo Switch |
Game | Splatoon 3 |
Section | Playable Characters |
Submitted | October 10, 2022 |
Uploaded By | Centrixe the Dodo |
Size |
35.12 MB (653 items) arrow_right
|
Format | ZIP (application/zip) |
Hits | 47,369 |
Comments (91)
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@CamTGMYT Refer to this video I made https://drive.google.com/file/d/1W6J3YAdAr-OCOh4bTAFXQ12t1TR72kQ1/view?usp=sharing

how do you put the pants on the player models? I tried putting it on like you would a shirt but it wouldn't work. does anyone know?

has anyone ripped the animations yet?

Odd, sorry I am not sure what causes it

@EmberInk idk what i did but the eyelids are purple and they don't map correctly https://imgur.com/a/2C7TxLU

@C2SB Sorry about that, I should have clarified that there are no needed input textures as all characters have the same eye models and textures there I made a wiki page for the setup as well if you need it. [url]https://github.com/EmberInk/Eyelids-Squidnodes-Addon/wiki/How-to-use[/url}
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@selenocosmia Thanks I noticed that issue and updated it (ver 1.1)
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@selenocosmia Thanks I noticed that issue and updated it (ver 1.1)

@EmberInk I tried using that before but i had no idea how to set it up, like what texture goes where.

@EmberInk i love your eyelid shader it works so well and saves a headache, but i found that - at least in cycles render - I had to adjust the last mix node that plugs into the color ramp from "Mix" to "Overlay" otherwise the eyelids were ever so slightly transparent when closed.

@C2SB I don't think this will help anymore, but a few weeks ago I made a group node which makes it quick and easy https://github.com/EmberInk/Eyelids-Squidnodes-Addon p.s. you don't need squid nodes it is just labeled that way

@TyBurger3D wdym?

@DJ_Ratman You just got to edit the hair down manually

how do i make the hair seven go down like when it has a hat on?

@Jasper7438 oh ok, that worked ty.

@C2SB The problem is your eyelid material parameters.
For the eyelids material, change the metallic value to zero, the specular value to match the face specular value, and the roughness to .59 (or so).
For the eyelids material, change the metallic value to zero, the specular value to match the face specular value, and the roughness to .59 (or so).

@CrumbsInBed idk bc i have some weird node setup where the eyeliner texture is reflective but no matter what i change in the eyelid texture it won't reflect (idk how to embed links so here https://imgur.com/a/Eyuzgc0 )

@C2SB Hmm, I think that might be an obscure node issue? Im pretty sure the black eyeliners texture is the same color as the black in the eyelids. This is my nodes for the Face and this is what i have for the eyelids. If changing anything there doesnt work for you, I'd say open the eyelid texture in an editor and make the color match, if you care that much about it being the same. I will keep messing with this though, so if I figure anything out ill say.

@CrumbsInBed thanks that helped, the white lines show, but it doesn't match the colour of the outer black things (its fully black? I tried changing the settings in shading but it doesn't really match)

@C2SB Ohhh alright! Do you mean like this? If thats the case, Plug "m_eyelids_alb.1.png" into base color, undo the alpha stuff i said and that should do the trick! If its still all black, select eyelids, go to UV editing tab, edit mode, select all, and then you can move the UV to fit the white lines. Like This

@CrumbsInBed i do that but the texture is fully black and it doesn't have the white lines like the S2 models do. Idk if i did it wrong but the only other texture i have is the albedo.

@C2SB Are you in blender? If so, select the Eyelids_Model, go to Shading tab and create an image texture, plug that into Alpha on your BSDF, and then select any of the "m_eyelids_opa" files. Then, go to the Material Properties tab on the right, scroll down to Viewport Display, find Blend Mode, switch it from Opaque to Alpha Clip.
If not in blender, look up how to do Alpha Masks for what program you're in, and do that on the eyelids.
If not in blender, look up how to do Alpha Masks for what program you're in, and do that on the eyelids.