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Pikmin 4


Comments (23)


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Submitted Olimar,Onion, and the player's ship.
stastiy May 10, 2026 6:36 PM
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I might submit some treasure models I got them
Pyrolysis111 Feb 25, 2025 1:15 PM
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2 New Enemies! :O
HunterMan43622 Aug 22, 2024 3:07 PM
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How much of a difference was there between the Pikmin models in this game and those of previous games? They would've remade those models and animations from scratch, right?
No. 1 Machop Fan Aug 5, 2024 11:12 AM
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I love that the game icon is Groovy Long Legs
Robiginal Aug 1, 2024 4:51 PM
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@Coldhands64: Because you were pointing out the lack of and requesting for more models. Read the disclaimer in the box you typed those messages in.
Random Talking Bush Administrators Jun 15, 2024 6:44 PM
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Why do my comments keep getting deleted?
Coldhands64 Jun 15, 2024 6:35 PM
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It sure sucked that I had to go on a summer camp the day this released!
wooperfan77 May 8, 2024 11:35 AM
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@nin10dofan1: The game wasn't released on January 2024, so no.
Random Talking Bush Administrators Apr 24, 2024 2:47 AM
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have these been pending since the game's release?
nin10dofan1 Apr 24, 2024 2:30 AM
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If We submit the player model do we need to split it up for the individual body types, then the individual hairs, then the eyes/glasses/noses?
Pyrolysis111 Apr 5, 2024 1:56 AM
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They don't accept stuff right away
HunterMan43622 Mar 24, 2024 11:39 PM
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why is olimar in pending?
VannyGameing Mar 23, 2024 7:52 PM
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Is Unreal Engine
Jonathan66636 Mar 23, 2024 1:39 PM
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Started playing this game today. It's so cute
PeachesCastle Mar 2, 2024 8:16 AM
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@Alexijakerlil11 my brother in Hoborg there is literally only one model
DatTingWhatLiveDownLeDumpster Feb 29, 2024 8:34 PM
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🍄🐸🕷️🐦
Alexijakerlil11 Feb 29, 2024 4:29 PM
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I have fixed textures from some models
Alexijakerlil11 Feb 28, 2024 2:46 AM
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So far, Models are pretty limited. If anybody wants to use these Models, You're gonna have to wait a few months until we have some more avaliable. So far we only have Baldy Long Legs.
HunterMan43622 Feb 25, 2024 12:23 PM
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From what I can tell, the PBR maps in the game are arranged as follows:

Red - Roughness
Green - Specular
Blue - Metallic
Alpha - Ambient Occlusion (From the models I've looked at, it appears the Ambient Occlusion map is meant to be used on UV1. The other three maps are meant for UV0.)

Hopefully this helps out those wondering how they're formatted!
FusionDragonoid Feb 24, 2024 5:30 AM
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