Hyrule Warriors: Definitive Edition
Hyrule Warriors: Definitive Edition

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Category | Nintendo Switch |
Assets | 18 |
Hits | 423,810 |
Comments | 41 |
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Alternative Names (1):
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Zelda Musou: Hyrule All-Stars DX (Japanese)
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[9]
Playable Characters
Ganondorf
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Lana
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Link
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Linkle
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Skull Kid
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Tetra
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Toon Link
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Young Link
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Yuga
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[3]
Bosses
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[3]
Enemies
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[3]
Weapons
Comments (41)
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@8fold Yeah, seems we're having the same problem.

sorry, but you were saying the textures should be properly assigned, but opening up ganondorf (specifically the wind waker robe one) it seems to only have the base texture, not the maps. i may be doing something wrong, though
speaking of, do you think you'll upload the battle maps as well?
speaking of, do you think you'll upload the battle maps as well?

I didn't realize that the models were so huge until a while in so I started scaling the models down on export

One question, why are all the bones in the middle of the mesh and the mesh so huge? Do I have to custom apply the bones myself to the mesh and shrink it myself, or was it an exporting glitch?

@mariosonic500 Mainly that some of the models are updated with alternate costumes as well as some of the Wii U models do not have rigging while all of these do.
@Ninetailscommander Thanks dude! I love the designs of a lot of the models in this game and I wanted to rip them for the longest but couldn't. Now that there are tools and I can get them with their rigs, I'm finally able to really get into it
@Ninetailscommander Thanks dude! I love the designs of a lot of the models in this game and I wanted to rip them for the longest but couldn't. Now that there are tools and I can get them with their rigs, I'm finally able to really get into it

What's the difference between these and the Wii U models?

Wow dude, you're on fire right now! I've never seen a page on here get updated so much so quickly.

Yeah, that's correct. It might be something specific to Blender - I don't really know as I've not used it before.

Indeed it is.

@ThatTrueStruggle
I have tried messing with the opacity, or transparency as Blender calls it, and nothing works. When I load the model into Blender, it only has the "000.png" applied, is that right?
I have tried messing with the opacity, or transparency as Blender calls it, and nothing works. When I load the model into Blender, it only has the "000.png" applied, is that right?

I'm not exactly sure how to modify the Opacity settings in Blender since I don't use it, but in 3DS Max you can modify the material settings for each material and it has an Opacity option

Opacity? I'm not sure how to mess with those.

The textures should already be properly assigned and make sure the opacity settings are properly set up in Blender (Also, the game has some in-game materials that makes him glow the bluish-green color in the render, so you need to set those up as well)

@ThatTrueStruggle
I'm so sorry about all the questions, this is my last 1, what is the correct texture placement for Phantom Ganon? When I take him into Blender, he's all black.
I'm so sorry about all the questions, this is my last 1, what is the correct texture placement for Phantom Ganon? When I take him into Blender, he's all black.

Yup, that is the plan!

@ThatTrueStruggle
I see, yeah that makes sense. I assume you will upload models with missing armatures here, though?
I see, yeah that makes sense. I assume you will upload models with missing armatures here, though?

@Ninetalescommander
Peardian brought it to my attention that I had already uploaded the Medli model in the Wii U Hyrule Warriors section and that it had essentially the same rigging+textures
Peardian brought it to my attention that I had already uploaded the Medli model in the Wii U Hyrule Warriors section and that it had essentially the same rigging+textures

@ThatTrueStruggle
What happened to the Medli model?
What happened to the Medli model?

This is a project I plan on working on to get myself back into model ripping - We'll see how this works out ;D

Can we get more weapons? I would really like Zelda’s, ruto’s, Linkle’s and Gandorf’s tridents.
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