Hyrule Warriors: Definitive Edition


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Category Nintendo Switch
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Zelda Musou: Hyrule All-Stars DX (Japanese)

Comments (41)


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@8fold Yeah, seems we're having the same problem.
ninetalescommander Jul 28, 2018 2:35 PM
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sorry, but you were saying the textures should be properly assigned, but opening up ganondorf (specifically the wind waker robe one) it seems to only have the base texture, not the maps. i may be doing something wrong, though

speaking of, do you think you'll upload the battle maps as well?
8fold Jul 27, 2018 7:09 PM
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I didn't realize that the models were so huge until a while in so I started scaling the models down on export
Struggleton! Jul 21, 2018 1:35 AM
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One question, why are all the bones in the middle of the mesh and the mesh so huge? Do I have to custom apply the bones myself to the mesh and shrink it myself, or was it an exporting glitch?
Jack TFB Jul 20, 2018 10:26 PM
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@mariosonic500 Mainly that some of the models are updated with alternate costumes as well as some of the Wii U models do not have rigging while all of these do.

@Ninetailscommander Thanks dude! I love the designs of a lot of the models in this game and I wanted to rip them for the longest but couldn't. Now that there are tools and I can get them with their rigs, I'm finally able to really get into it
Struggleton! Jul 20, 2018 4:36 PM
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What's the difference between these and the Wii U models?
mariosonic500 Jul 20, 2018 3:58 PM
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Wow dude, you're on fire right now! I've never seen a page on here get updated so much so quickly.
ninetalescommander Jul 20, 2018 10:39 AM
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Yeah, that's correct. It might be something specific to Blender - I don't really know as I've not used it before.
Struggleton! Jul 19, 2018 5:48 PM
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Indeed it is.
CardboardLuigi Jul 19, 2018 5:38 PM
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@ThatTrueStruggle
I have tried messing with the opacity, or transparency as Blender calls it, and nothing works. When I load the model into Blender, it only has the "000.png" applied, is that right?
ninetalescommander Jul 19, 2018 5:33 PM
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I'm not exactly sure how to modify the Opacity settings in Blender since I don't use it, but in 3DS Max you can modify the material settings for each material and it has an Opacity option
Struggleton! Jul 19, 2018 4:59 PM
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Opacity? I'm not sure how to mess with those.
ninetalescommander Jul 18, 2018 10:59 AM
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The textures should already be properly assigned and make sure the opacity settings are properly set up in Blender (Also, the game has some in-game materials that makes him glow the bluish-green color in the render, so you need to set those up as well)
Struggleton! Jul 18, 2018 10:13 AM
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@ThatTrueStruggle
I'm so sorry about all the questions, this is my last 1, what is the correct texture placement for Phantom Ganon? When I take him into Blender, he's all black.
ninetalescommander Jul 18, 2018 9:45 AM
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Yup, that is the plan!
Struggleton! Jul 18, 2018 9:11 AM
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@ThatTrueStruggle
I see, yeah that makes sense. I assume you will upload models with missing armatures here, though?
ninetalescommander Jul 18, 2018 9:01 AM
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@Ninetalescommander
Peardian brought it to my attention that I had already uploaded the Medli model in the Wii U Hyrule Warriors section and that it had essentially the same rigging+textures
Struggleton! Jul 18, 2018 8:42 AM
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@ThatTrueStruggle
What happened to the Medli model?
ninetalescommander Jul 18, 2018 8:40 AM
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This is a project I plan on working on to get myself back into model ripping - We'll see how this works out ;D
Struggleton! Jul 18, 2018 1:55 AM
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Can we get more weapons? I would really like Zelda’s, ruto’s, Linkle’s and Gandorf’s tridents.
HONrabbit Jul 17, 2018 2:33 PM
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