Detective Pikachu Returns
Detective Pikachu Returns

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Category | Nintendo Switch |
Assets | 19 |
Hits | 24,384 |
Comments | 11 |
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Alternative Names (8):
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Detective Pikachu: El regreso (Spanish), Detective Pikachu: il ritorno (Italian), Le retour de Détective Pikachu (French), Meisterdetektiv Pikachu kehrt zurück (German), 돌아온 명탐정 피카츄 (Korean), 명카츄, 名侦探皮卡丘 闪电回归 (Chinese), 名偵探皮卡丘 閃電回歸 (Chinese)
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[2]
Playable Characters
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[16]
Non-Playable Characters
Brad McMaster
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Charles Merloch
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Frank Holiday
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Harry Goodman
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Howard Myers
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Irene Goodman
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Jessica Miller
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Larry Turner
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Pablo Millan
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Police Man
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Police Woman
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Rachel Myers
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Sanjeev Denis
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Sophia Goodman
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Trevor Gordon
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Will Butler
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[1]
Pokémon
Comments (11)
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Currently ripping the other NPCs

Woah you guys were fast on this one-
That's what happens when you use Unity I guess
That's what happens when you use Unity I guess

thank you so much!!

Maps are in the level & sharedassets files in the root data folder.

okay, i got files myself. I don't get how to rip cities/maps/locations. are they ins cene data? I found a bunch of pokemons but all merged together, also random props again mostly merged and positioned all to origin...maybe selecting the cab might let me export them separated?

@BlastoiseTheVGRipper Not the first time they've used Unity either. BDSP also uses it, and Nintendo has also used it in some of their mobile games to my knowledge.
For a more recent example of Nintendo using a third-party game engine, they used Unreal 4 for Pikmin 4.
For a more recent example of Nintendo using a third-party game engine, they used Unreal 4 for Pikmin 4.

Thanks!!

@DerpBox Yep, they used the Unity engine. Such bad timing too considering Unity's business model as of now.
At least we now have a Detective Pikachu model after all these years trying to rip him...
At least we now have a Detective Pikachu model after all these years trying to rip him...

nintendo did WHAT????

Wait they used Unity for this game?
I was expecting the game to use some special custom engine...
Well, they made it a lot easier for us.
I was expecting the game to use some special custom engine...
Well, they made it a lot easier for us.

It's Unity, so use AssetStudio to export the models since they contain Blend/Shape Keys, and for textures UABEA. There probably is a fork of AssetStudio out there that supports texture unswizzling, but I'm too lazy to check if there is.