Detective Pikachu Returns


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Category Nintendo Switch
Assets 19
Hits 24,384
Comments 11
Tags (8):
Alternative Names (8): arrow_right
Detective Pikachu: El regreso (Spanish), Detective Pikachu: il ritorno (Italian), Le retour de Détective Pikachu (French), Meisterdetektiv Pikachu kehrt zurück (German), 돌아온 명탐정 피카츄 (Korean), 명카츄, 名侦探皮卡丘 闪电回归 (Chinese), 名偵探皮卡丘 閃電回歸 (Chinese)

Comments (11)


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Currently ripping the other NPCs
SlashterYT Feb 3, 2024 9:06 PM history
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Woah you guys were fast on this one-
That's what happens when you use Unity I guess
Aquaileron Oct 17, 2023 5:59 PM history
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thank you so much!!
Makoto Oct 9, 2023 7:21 AM history
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Maps are in the level & sharedassets files in the root data folder.
Hallow Oct 7, 2023 5:26 PM * history
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okay, i got files myself. I don't get how to rip cities/maps/locations. are they ins cene data? I found a bunch of pokemons but all merged together, also random props again mostly merged and positioned all to origin...maybe selecting the cab might let me export them separated?
Makoto Oct 7, 2023 9:33 AM history
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@BlastoiseTheVGRipper Not the first time they've used Unity either. BDSP also uses it, and Nintendo has also used it in some of their mobile games to my knowledge.

For a more recent example of Nintendo using a third-party game engine, they used Unreal 4 for Pikmin 4.
robowil Oct 7, 2023 3:05 AM history
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Thanks!!
Makoto Oct 6, 2023 7:20 PM history
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@DerpBox Yep, they used the Unity engine. Such bad timing too considering Unity's business model as of now.
At least we now have a Detective Pikachu model after all these years trying to rip him...
SlashterYT Oct 6, 2023 6:53 PM history
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nintendo did WHAT????
DerpBox Oct 6, 2023 6:50 PM history
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Wait they used Unity for this game?
I was expecting the game to use some special custom engine...
Well, they made it a lot easier for us.
SlashterYT Oct 6, 2023 6:45 PM history
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It's Unity, so use AssetStudio to export the models since they contain Blend/Shape Keys, and for textures UABEA. There probably is a fork of AssetStudio out there that supports texture unswizzling, but I'm too lazy to check if there is.
Hallow Oct 6, 2023 6:29 PM history