Banjo-Kazooie
Banjo-Kazooie

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Category | Nintendo 64 |
Assets | 45 |
Hits | 850,271 |
Comments | 56 |
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Alternative Names (2):
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Banjo to Kazooie no Daibouken (Japanese), Banjo-Kazoo
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[6]
Items
Acorn
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Blubber's Gold
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Caterpiller

Honeycomb
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Jiggy
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Orange
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[1]
Playable Characters
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[15]
Non-Playable Characters
Bottles
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Brentilda
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Chimpy
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Clanker
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Congo
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Gruntilda
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Jinjo
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Kazooie (Rack)
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Klungo
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Loggo
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Mrs. Nabnut
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Mumbo Jumbo
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Snorkel
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Tiptup
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Tooty (Ugly)
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[7]
Enemies
Buzzbomb
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Colliwobble
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Grublin
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Ripper
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Teehee
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Ticker
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Topper
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[3]
Objects
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[4]
Map Objects
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[7]
Maps
Clanker's Cavern
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Click Clock Wood (Summer)
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Freezeezy Peak
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Freezeezy Peak (Boggy's Igloo)
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Grunty's Furnace Fun
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Rusty Bucket Bay
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Rusty Bucket Bay (Engine Room)
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[2]
Miscellaneous
Comments (56)
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Thank you so much! I will try and rip and upload Banjo.
(Or his transformations if you have already uploaded him.)
(Or his transformations if you have already uploaded him.)

I found out how to get vertex shading imported. But it's a very tedious and difficult process.
1. Using Banjo's backback. Extract the model to GEOBJj, like always.
2. Install and download Subdrag's GEOBJ to FBX converter. Known as objtoan8.
3. Convert the model to FBX. Some tinkering might need to be done.
4. Use fbsconvert to convert the model to .dae format (If you're using Blender. Maya can do the FBX import right. I think)
5. Use Meshlab to convert the .dae, to another, unoptimized dae that Blender can read (Blender is a picky child with model imports that are optimized)
6. Enjoy.
1. Using Banjo's backback. Extract the model to GEOBJj, like always.
2. Install and download Subdrag's GEOBJ to FBX converter. Known as objtoan8.
3. Convert the model to FBX. Some tinkering might need to be done.
4. Use fbsconvert to convert the model to .dae format (If you're using Blender. Maya can do the FBX import right. I think)
5. Use Meshlab to convert the .dae, to another, unoptimized dae that Blender can read (Blender is a picky child with model imports that are optimized)
6. Enjoy.

I hope to see the orgional mr. patch and the witchworld level model

Please!, beuty Gruntilda from the game over scene :3

@LooneyTunerIan
The dev of Banjo's Backpack has ripped models from Banjo-Tooie, but I heard there is issues with encryption on the game's files.
There is also a "DK64 Viewer" but it's currently in a very broken un-usable state.
I'll be ripping some more BK models after I do Conker BFD and Turok.
The dev of Banjo's Backpack has ripped models from Banjo-Tooie, but I heard there is issues with encryption on the game's files.
There is also a "DK64 Viewer" but it's currently in a very broken un-usable state.
I'll be ripping some more BK models after I do Conker BFD and Turok.

Now if only there was a way to rip from "Banjo-Tooie".

@Onett Person
It's easier to rip and model the levels, since you need to just export it.
Characters still have to have their texture mappings fixed, along with their vertex colours patched up.
If anyone really wants to help ripping, use this tool called "Banjo's Backpack", which is a model viewer, level editor, and animation viewer for Banjo-Kazooie.
http://banjosbackpack.com/
Simply go to the model veiwer, and select "export as OBJ", then edit the model in whatever.
It's easier to rip and model the levels, since you need to just export it.
Characters still have to have their texture mappings fixed, along with their vertex colours patched up.
If anyone really wants to help ripping, use this tool called "Banjo's Backpack", which is a model viewer, level editor, and animation viewer for Banjo-Kazooie.
http://banjosbackpack.com/
Simply go to the model veiwer, and select "export as OBJ", then edit the model in whatever.

I seriously don't get why you guys don't rip the main characters first, except for when there's some thing odd about the model.

Could someone upload the models of the actual worlds?

I am uploading models for this game that dont use that vertex shading, also I dont know if I can ask for requests on the comments section or not.

If that's the case, you might be able to submit the textureless models after sending a PM to approvers or adding a readme file in the zip.

@Lemurboy
It's called vertex shading, it's when you place a section of colour over a group vertexes, and it produces a gradient. It is rendered thru the hardware, and is not a texture. I could try to emulate the colour it creates, but those models would probably be rejected.
I am going to upload Rusty Bucket Bay, though,
It's called vertex shading, it's when you place a section of colour over a group vertexes, and it produces a gradient. It is rendered thru the hardware, and is not a texture. I could try to emulate the colour it creates, but those models would probably be rejected.
I am going to upload Rusty Bucket Bay, though,

banjo and kazooie are kinda weird texture-wise. their skin doesn't use textures, they're shaded in-game somehow.

We need banjo and kazooie!

plz someone add banjo and kazooie or i will maybe do it :D
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Happily, the Banjo-Tooie setup viewer DOES NOT do this.