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Game Info arrow_drop_down favorite
Category Game Boy / GBC
Assets 85
Hits 11,215
Comments 34
Tags (7):
Alternative Names (1): arrow_right
Lunar Chase
arrow_drop_down [2] Characters
arrow_drop_down [12] Enemies
arrow_drop_down [6] Items
arrow_drop_down [10] Structures
arrow_drop_down [24] Unused Content
arrow_drop_down [13] Miscellaneous
arrow_drop_down [11] Tanks
arrow_drop_down [7] Planes

Comments (34)


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I mean, yeah, kinda, but its vector math is brutal to say the least. If you are looking for an example of this, look up Elite on the NES
JamesTDG Oct 4, 2026 5:18 AM
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Imagine if we had this game fully decomped so we could run it native on PC with inverted contrast
JamesTDG Oct 4, 2026 5:15 AM
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THAT'S POSSIBLE IN GAME BOY?! SWEET!!!
Rockyfan75000 Oct 3, 2026 4:18 PM
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Too bad cuz itd be great to have them even though they're all red. I'm assuming apicula is some sort of DS ripping program?
EmperorIng217 Sep 17, 2026 9:49 PM
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Not sure. Dsiware isn't screen rippable and apicula can't detect them. They're compressed so they need a special tool.
MurissaRGB Sep 15, 2026 1:30 PM
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Hey I wonder is it possible to get the models from the DSIWare remake of this game?
EmperorIng217 Sep 15, 2026 5:31 AM
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WHOA!!!
NitroShell Jul 22, 2026 9:23 PM
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That's where you're correct! Elite on the NES was 3D
ExistentDrink Jul 21, 2026 9:33 PM
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If the Gameboy can create 3D models then I know for sure the NES does as well!
8bitdark Jul 21, 2026 6:45 PM
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A lot of 3D models for such a primitive handheld, interesting
PeachesCastle Jul 19, 2026 7:30 PM
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⁤X⁤
LoganMax0328 Jul 14, 2026 11:37 PM
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Welp, as of july 13th 2026, thats the last of them! Enjoy, everyone!
MurissaRGB Jul 13, 2026 10:08 AM
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only if someone makes a decompilation im afraid
MurissaRGB Jul 11, 2026 3:21 AM
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ig Days of Thunder is next
Ya Block Jul 11, 2026 1:58 AM
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How in the name of monochromatic color palettes is this possible!?
Snow-Thunder Jul 9, 2026 6:54 PM
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Oh yeah, an easy way to animate the multi frame stuff (and how i usually do it), import all the frames in blender, select frame0 (make sure its the active model in the scene list), and select the last frame down the list to select the rest as non-active. then in the data tab, under shape keys, click the "shape keys specials" drop-down and then click "join as shapes". now you can keyframe the shape keys to animate the model!
MurissaRGB Jul 9, 2026 2:32 AM
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There was a cancelled NA port, it also should've been ported to NES
ExistentDrink Jul 8, 2026 11:25 AM
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Im surprised
Tristen Timberwolf Jul 6, 2026 7:14 PM
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Gameboy Models are rippable now? Insane.
Ashaunymous Jul 4, 2026 10:41 PM
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Well, I'll be! Never thought the original Game Boy was capable of 3D models!
//X-Gluon// Jul 4, 2026 8:44 PM
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