Astérix & Obélix XXL (PAL)
Astérix & Obélix XXL (PAL)

Game Info arrow_drop_down favorite | |
---|---|
Category | Game Boy Advance |
Assets | 5 |
Hits | 33,489 |
Comments | 23 |
Tags (8): | |
Alternative Names (1):
arrow_right
Asterix & Obelix XXL
|
Comments (23)
You must be logged in to post comments.

@ImAGuest360 I believed that WarioWare Twisted used Pre-rendered sprites, rather than actual 3D models.

@Enoch I Want A New Discord Invitation

I think Warioware Twisted uses a few 3d models, e.g. Jimmy's Cellphone and Gravitator

Amazing how they managed to make a GBA game look like an early PS1 game!

@BLINXGLITCHES also sonic battle used 3d models

https://discord.gg/dykg
That’s a link to the site Discord server. You can get help learning to rip there. (I don’t know anything about ripping)
That’s a link to the site Discord server. You can get help learning to rip there. (I don’t know anything about ripping)

how to rip 3d models from gba

@B1uelight I know right? This game was pretty much ahead of it's time, and it was 1 year before the Nintendo DS came out.

Wow, I didn't know there was a 3D GBA game with this level of quality to the models! These look like they could have been on the DS!

Dang, this used 3D Models.

A list of games I know use 3D (not requesting them, just sharing info):
- Most of the Tantalus Interactive games have an internal filesystem and have a few 3D assets
(textures usually being stored in 8 bits per pixel, linear, 2-Dimensional mode. Some of their games compress these assets. The compression format is unknown.)
- The Tony Hawk's Pro Skater engine games (well, at least the Disney one from what I've messed around with. The player is a 3D model, everything else is sprites.)
- Ozzy and Drix (2.5D platformer, world and characters are entirely 3D while the items and backgrounds are 2D)
- Most of the Tantalus Interactive games have an internal filesystem and have a few 3D assets
(textures usually being stored in 8 bits per pixel, linear, 2-Dimensional mode. Some of their games compress these assets. The compression format is unknown.)
- The Tony Hawk's Pro Skater engine games (well, at least the Disney one from what I've messed around with. The player is a 3D model, everything else is sprites.)
- Ozzy and Drix (2.5D platformer, world and characters are entirely 3D while the items and backgrounds are 2D)

I think Monster Trucks Mayhem has 3D models, maybe it would be added to The Model's Resource.

Sonic Battle has 3D battle stages, and the first two Spider-Man movie games have bonus stages/overworlds depicting 3D New York City.

Is there a way to rip models from the GBA? I want to rip some models from SSX 3 (A GBA game that uses 3D models)

i didn't even know it was possible to rip 3d from gba

@DZTVE: It's a flat image effect (Mode 7) for GBA racing games.

One of those rare reminders that the GBA was capable of actual 3D...

These devs were amazing, maybe we will see Driv3r too

@DZTVE most racing games I'm aware of, did use sprites. To achieve the 3d effect, they used Mode-7, a hardware accelerated ray casting mode. When done right, it could simulate 3d very decently. Great examples for this are F-Zero and Mario Kart.( both for SNES and GBA use it to great effect)
As for 3d racing Games on the GBA, I only remember Crazy Taxi and maybe the Need for Speed games being actually rendered in 3d on hardware. After all the GBA has more limited memory than the already very limited NDS with its 2mb of VRAM. So most games stuck to Ray casting instead.
As for 3d racing Games on the GBA, I only remember Crazy Taxi and maybe the Need for Speed games being actually rendered in 3d on hardware. After all the GBA has more limited memory than the already very limited NDS with its 2mb of VRAM. So most games stuck to Ray casting instead.

The 2nd GBA Game to be on here.
keyboard_double_arrow_leftFirst keyboard_arrow_leftPrev | Page 1 of 2 | Nextkeyboard_arrow_right Lastkeyboard_double_arrow_right |