Link


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Asset Info favorite
Name Link
Category DS / DSi
Game The Legend of Zelda: Phantom Hourglass
Section Playable Characters
Submitted July 23, 2014
Uploaded By Mystie
Additional Credits Lexou Duck
Size 16.56 MB (43 items) arrow_right
  • Link/eyeL_0.png
  • Link/eyeL_1.png
  • Link/eyeL_2.png
  • Link/eyeL_3.png
  • Link/eyeL_4.png
  • Link/eyeL_5.png
  • Link/eyeL_6.png
  • Link/eyeL_7.png
  • Link/eyeR_0.png
  • Link/eyeR_1.png
  • Link/eyeR_2.png
  • Link/eyeR_3.png
  • Link/eyeR_4.png
  • Link/eyeR_5.png
  • Link/eyeR_6.png
  • Link/eyeR_7.png
  • Link/link_model.dae
  • Link/link_model.fbx
  • Link/main.png
  • Link/mayuL_0.png
  • Link/mayuL_1.png
  • Link/mayuL_2.png
  • Link/mayuL_3.png
  • Link/mayuR_0.png
  • Link/mayuR_1.png
  • Link/mayuR_2.png
  • Link/mayuR_3.png
  • Link/mouth_0.png
  • Link/mouth_1.png
  • Link/mouth_2.png
  • Link/mouth_3.png
  • Link/multiplayer/link_model_blue.dae
  • Link/multiplayer/link_model_blue.fbx
  • Link/multiplayer/link_model_red.dae
  • Link/multiplayer/link_model_red.fbx
  • Link/multiplayer/main_blue.png
  • Link/multiplayer/main_red.png
  • Link/readme.txt
  • Link/sheath1.png
  • Link/swA.png
  • Link/swB_podA.png
  • Link/swB_podB.png
  • Link/zdf_sword02.ntft.png
Format ZIP (application/zip)
Hits 25,866

Comments (12)


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@Doc von Schmeltwick Adding to your point, since they didn't have the polygon budget to model Link and Tetra's hair fully, it doesn't really stick out from the characters' faces, making them look less well-defined.
Dragonick Dec 7, 2024 6:18 PM
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Also note, in the readme.txt file that is present in the model ".zip" download, there are helpful links that explain how to properly import these models into your 3d editor of choice. Here's a quote:

For more info on how to properly import these models into your 3D program, check out:
https://github.com/scurest/apicula/wiki/IMPORT:-Blender
https://github.com/scurest/apicula/wiki/IMPORT:-Maya
https://github.com/LexouDuck/MayaUtilities
Lexou Duck Mar 26, 2024 5:50 AM
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also, how do u use it?
Link15 Jul 29, 2022 8:25 PM
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I don't get why so many people don't like this model, its really close to the Windwaker one, I love it
Link15 Jul 29, 2022 7:54 PM
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@Jasper7438 Wow, I just tried Noesis and it worked! Thank you so much for pointing me to this tool!

For any future people trying to import this model WITH all animations, Blender 3.0 couldn't read the FBX file in this Phantom Hourglass Zip. So I opened that FBX into Noesis and exported it again as FBX. Blender could import that one.

Here were the settings I had to put to import the bones properly:
- Scale = 100
- Primary Bone Axis = X axis
- Secondary Bone Axis = Z axis

You'll also notice that Links texture blending is all messed up in Blender. I wrote a script that will fix this automatically. Select all of Links parts (just press A in Blender) then run this script:

https://github.com/JamesO2x/Useful-Blender-Scripts/blob/main/scripts_python/Models_Resource/fix_ph_link.py

Posted Image

You now have all of Link's animations.
JamesO2 Mar 26, 2022 12:23 AM
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Jasper7438 Staff Feb 17, 2022 10:13 PM
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So this model seems to have an armature and all of its animations in the DAE file. But I'm having trouble getting Blender to import these animations. It seems to grab only Link's "vertical slice attack" animation, and ignores the rest. Does anyone know how to import multiple animations into Blender? Or any sort of program that I can even get these animations to play in?

I tried using some "online DAE file viewers" and half of them don't recognize the animations either, but their data is definitely in the file (you can open it in a text editor to see for yourself).
JamesO2 Feb 17, 2022 9:19 PM
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There's a pretty simple plausible answer as to why they look worse. Since the designs originated in TWW, they were intended with more detail, and therefore downgrading them makes them seem extra-crude due to the poor attempts at keeping said detail. The other characters were created for this game, and as such their designs were created with the DS's limits in mind, being a lot simpler. Link and Tetra were designed to have a lot of rounded edges due to being intended for the GCN, while the others are designed to look more angular for the most part. Link and Tetra looking that type of angular therefore looks really off, even if you haven't seen the originals before.
Doc von Schmeltwick Apr 12, 2019 7:49 PM
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The spirit tracks model defiantly looks better though.
bloginstudios@gmail.com Apr 12, 2019 6:28 PM
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Why do link and Tetra look so bad in this game? Everyone else looks fine.
lemmingscanfly Oct 4, 2017 11:04 AM
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Linebeck will be coming soon. Right now, I'm more focused on ripping Wind Waker models.
Mystie Sep 18, 2014 12:00 PM
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Linebeck c:
MattLaun Sep 17, 2014 11:57 PM