Rover


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Asset Info favorite
Name Rover
Category DS / DSi
Game Animal Crossing: Wild World
Section Special Characters
Submitted July 28, 2018
Uploaded By Centrixe the Dodo
Size 23.12 KB (20 items) arrow_right
  • Rover/b0.png
  • Rover/b1.png
  • Rover/e.0.png
  • Rover/e.1.png
  • Rover/e.2.png
  • Rover/e.3.png
  • Rover/e.4.png
  • Rover/e.5.png
  • Rover/e.6.png
  • Rover/e.7.png
  • Rover/m.0.png
  • Rover/m.1.png
  • Rover/m.2.png
  • Rover/m.3.png
  • Rover/m.4.png
  • Rover/m.5.png
  • Rover/w.png
  • Rover/xct.dae
  • Rover/xct.smd
Format ZIP (application/zip)
Hits 9,276

Comments (8)


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Updated old model.
Centrixe the Dodo Staff Mar 18, 2019 11:05 PM
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@Ziella So clamping and "texture mirroring" like this basically go hand in hand?
Posted Image
(Regardless – Rover has been ripped improperly with mkds.)
Centrixe the Dodo Staff Nov 9, 2018 4:10 PM
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@Centrixe Clamping is pretty much when the model extends the last pixel if the UV's go past the texture area instead of repeating the texture. A lot of Nintendo games use it. Kinda hard to explain without a visual demonstration though.
Ziella Nov 9, 2018 7:37 AM
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@iChibi Elaborate please? I'm probably mistaken about texture mirroring, after dealing with it for the past few years.
Centrixe the Dodo Staff Oct 8, 2018 9:15 PM
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@Centrixe it is clamping, it wouldn't make sense to be mirrored
iChibi Aug 18, 2018 4:58 PM
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The textures are simply supposed to be mirrored, which is something that practically any 3D modeling program is capable of. Nintendo uses texture mirroring in the majority of their games too. Don't know how this "clamping" business came about.
Centrixe the Dodo Staff Aug 12, 2018 6:41 PM
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The textures in game are are set up to "clamp" to the last pixel of each corner. Most 3d modeling programs we have access to don't support texture clamping and instead just loop, so that's why he looks incredible creepy.
Ice God64 Aug 11, 2018 2:44 AM
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Who knew Rover had a face on every side of his head. o_0
VGTurtle Jul 29, 2018 1:25 AM