Mario (N64 Era)
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Asset Info favorite | |
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Name | Mario (N64 Era) |
Category | Custom / Edited |
Game | Mario Customs |
Section | Mario |
Submitted | February 20, 2018 |
Uploaded By | lemurboy12 |
Additional Credits | Sope |
Size |
1.30 MB (6 items) arrow_right
|
Format | ZIP (application/zip) |
Hits | 36,332 |
Comments (19)
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@colingamer PEOPLE STILL REMEMBER THAT?

This looks like the MK64 Mario Action figure

so awesome!!!

still the best N64 era Mario model
me when render96
me when render96

Is it gonna be rigged?

Sope and I are redoing this with better topology.

This is awesome!

Got milk?

still the best N64 era Mario model

Awwww my god. What an amazing model, love it. Judging by the shadings,it kinda looks like a plastic toy figure or something, (to me it does), so sweet. Downloaded

its a mario time! hoo hooooo!

A lot better than my N64 Era model! Good work!

cool, a replica of one of the n64 mario titles that arent in game! (cuz polygons but i like polygons)

@MaxiGamer™ Mixamo exists.

I may as well rig it, then

This was the first model I've made in Maya, so I knew if I rigged it it would come out horribly and since obj's are more universal I decided that would be a good enough way to export the model

>only obj
I will never understand modelling a character and not rigging it afterwards, unless it's for a specific artwork where the model will only be used once.
I will never understand modelling a character and not rigging it afterwards, unless it's for a specific artwork where the model will only be used once.

Feels like this model should belong in an advance N64 console. (Like the Switch before the Switch was born)

I Just choked on my own spit when I saw this. XD
There seems to be an issue with the geometry and UVs in this OBJ format, maybe if you would include an FBX, .blend, or even a DAE with the model fixed, that would be great.
There seems to be an issue with the geometry and UVs in this OBJ format, maybe if you would include an FBX, .blend, or even a DAE with the model fixed, that would be great.