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Aug 20, 2014 10:26 PM Mystie Asset: Wine Bottles Updated with two bottles I missed, and smoothed out the meshes of the first four as well.
Aug 18, 2014 8:07 PM Turbo Thunderbolt Asset: Sally Acorn (Sonic Generations-Style) Why thanks guys.
(PS I used blender for this model :v
Aug 18, 2014 8:35 AM Nightraven Asset: Hurricos @Mystie: Thanks for the info! Much appreciated
Aug 14, 2014 6:38 PM Jinzo-Advance Asset: Axem Rangers Weren't they a parody of the Power Rangers? I'm just going to say it for the heck of it... Go Go Axem Rangers!

Nice work.
Aug 11, 2014 2:52 PM JaysonJean Asset: Sonic the Hedgehog (Modern) Better than three mouths! XD
Aug 10, 2014 5:58 PM JaysonJean Asset: Grind Booster :3
Aug 10, 2014 4:13 PM JaysonJean Asset: Dash Pad Awesome!
Aug 7, 2014 4:43 AM Sandmanfan Asset: Police Guard This model should be in SpongeBob SquarePants: Lights, Camera, Pants! > Characters. Can someone please fix this?
Aug 5, 2014 8:48 AM Nonhuman Asset: iCarly damn
Aug 5, 2014 6:37 AM Nonhuman Asset: Pac-Man OH MAN, I'M A MEME!
STOP.
Aug 4, 2014 5:25 PM Mystie Asset: Hurricos @Nightraven: There's a program called Spyro World Viewer (or something like that), which allows you to rip all of the levels from the PS1 Spyro games.

Dunno about ripping from Ace Combat, sorry.
Aug 4, 2014 10:38 AM Nightraven Asset: Hurricos How did you rip maps or map models from a PSX game? I'm taking ages to rip something from Ace Combat 3 and 2..
Aug 3, 2014 3:28 PM Mystie Asset: #0066 Machop Nice to see someone's finally found a way to rip T-posed Pokemon Battle Revolution models!
Jul 31, 2014 3:37 PM Random Talking Bush Asset: Alphamon Ouryuken @PowerE: The models for Digimon Masters are using the GameBryo format, so just find anything compatible with that format (NifSkope, Noesis, the one 3DS Max importing plugin, etc.) and you should be good to go!
Jul 30, 2014 10:11 PM PowerE Asset: Alphamon Ouryuken How do you do to extract the models? :o nice work!
Jul 30, 2014 2:13 AM TheCrusherMC Asset: Silver the Hedgehog I can't get the fur to show up when I render
Jul 29, 2014 8:34 PM Mystie Asset: Coco Bandicoot They are, but it should be pretty easy to rig these models since they are in normal standing poses.
Jul 28, 2014 2:30 PM Brandondorf9999 Asset: MetalEtemon Why doesn't this Kong have clothes on?
Jul 28, 2014 2:25 PM Brandondorf9999 Asset: Commandramon I remember the regular variants of Agumon and Greymon. I never saw the military variant of Agumon like this.
Jul 28, 2014 2:22 PM Brandondorf9999 Asset: Argomon 2 Is that head on the digimon from Silverbeak?
Jul 27, 2014 3:17 PM Nonhuman Asset: Newtrat's Tuskinator Just like TF2's sticky launcher
Jul 27, 2014 2:17 AM Random Talking Bush Asset: Lance Jeez. For the longest time this was a duplicate submission of Kevin, and nobody bothered to mention it. It is fixed now.
Jul 26, 2014 5:34 AM Sandmanfan Asset: Coco Bandicoot Are these their default poses? It looks like they were ripped in-game.
Jul 20, 2014 2:31 AM Samueljoo Asset: DexDorugoramon My XNAlara has no Obj. Please help.
Jul 17, 2014 5:31 AM sutinoer Asset: The Flying Krock Wow you are amazing
Jul 15, 2014 3:58 AM trevor403 Asset: Cortana Has anyone figured out how to apply Cortana's alpha map?
Jul 14, 2014 3:45 PM Random Talking Bush Asset: Cheese Use whichever format your modelling program will accept. And if none of them work, try using Noesis to convert it to a format that you can use.
Jul 14, 2014 9:57 AM Bendogzing Asset: Buttercup Hey, I don't want to sound mean, but would you mind finding Ben and Vilgax from the game? ^^
Jul 14, 2014 5:46 AM The Sordic Rostius Asset: Cheese Can u help me?How can i import it to my programme i mean it have so many files wich 1 is the correct or what i am suppose to do?Please help!
Jul 11, 2014 10:30 AM Mystie Asset: Kebako & Squiddie (v1.3) *looks it up again* Oh fuck, you're right. It was just an April Fools joke. DAMN IT.

(That explains why I couldn't find it on the eShop...)
Jul 10, 2014 6:47 PM Dazz Asset: Kebako & Squiddie (v1.3) Shame it doesn't exist :P

Love the little dude in the bottom right! Haha
Jul 8, 2014 7:14 PM Mystie Asset: Dominique Trix Fixed a glitchy-looking area on the back of her skirt, and another that was underneath her right arm.
Jul 7, 2014 4:13 PM Petie Update: Welcome to a Brand New Models Resource! @Dazz Oops... probably should have included that. :P
Jul 7, 2014 11:31 AM doggyhow Update: Welcome to a Brand New Models Resource! fixed! thanks! and sorry if i sounds a little arrogant
Jul 7, 2014 8:24 AM Dazz Update: Welcome to a Brand New Models Resource! (To fix this, press ctrl+f5)
Jul 6, 2014 6:04 PM Petie Update: Welcome to a Brand New Models Resource! Can you elaborate on that a bit? What kind of bugs? It may be that you're using a cached version of the old stylesheet which would make the site look like a mess of random shapes and ads.
Jul 6, 2014 2:50 PM doggyhow Update: Welcome to a Brand New Models Resource! sorry, but i don't see any diferences, i'm just see a bunch of bugs for chrome navigator, and a lot of Ad's
Jul 5, 2014 11:53 PM Mystie Asset: Trogdor ♫ Trogdor was a man...
I mean, he was a dragon man...
Er...maybe he was just a dragon...
But he was still...TROGDOOOOOOOOOOOOORRRRRRR!!! ♫
Jul 3, 2014 8:57 PM Jere Asset: Sonic the Hedgehog (Modern) He has two mouths...
Jul 3, 2014 7:31 PM Jere Asset: Blaze the Cat I really like this model, especially the bones in the eyelids and mouth. But there are a few issues, but not a lot. When I import this model into Blender it comes pre-rigged (I really like that, I get to start animating right away) but some of the rigging is a little "broken." The tip of the thumbs don't deform with the rest of the thumb, so when I manipulate the thumb bones the thumbs "stretch," leaving the tips behind. There's also a vertex in the face that does this same thing. I don't know anything about the modeling process, I work with the animation of characters, so I don't know if this can be fixed at all, but I thought I'd address this issue I've found.
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