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Nov 26, 2015 12:09 PM Kold-Virus Asset: Green Sprixie Princess Pink Gold Peach blows chunks. Sprixie Princess is not only an improvement, but a great choice IMO
Nov 26, 2015 11:47 AM Centrixe the Dodo Update: Happy Halloween! Somebody should rip more models from Tomodachi Life. /).(\
Nov 26, 2015 10:08 AM Farlavor Game: Bubsy Customs Wow... Amazing custom! :3
I liked it... -sigh- if I could do something like this... but I'm still in practice at modeling. :P
Nov 26, 2015 9:23 AM Brianhq Asset: Bubsy WHY NIBROC WHY??!?!??! T_T
Nov 26, 2015 7:30 AM BefitHaloPWN Game: Sonic Generations All I ask of you is to get us more enemies, plez
Nov 26, 2015 3:06 AM Irastris Asset: Green Sprixie Princess @Kajabberguy: As a swine that hasn't picked up a copy of MK8, I had to Google what that was, and... yeah, thank god.
Nov 26, 2015 2:59 AM Irastris Asset: Mario @Random Talking Bush: Alright, that's similar to what I was thinking, thanks again!
Nov 26, 2015 12:46 AM Random Talking Bush Asset: Mario @Irastris: Nah, don't worry about it. There's actually nothing rigged to those bones, they seem to be placeholders, probably used for the game's animations to assist with the texture movement for his eyes.
Nov 26, 2015 12:41 AM Irastris Asset: Mario @Random Talking Bush: Sorry to bother you again, but are the eye_l, eye_l2, eye_r, and eye_r2 bones supposed to do nothing when translated/rotated?
Nov 26, 2015 12:02 AM Irastris Game: Mario Tennis: Ultra Smash Looking forward to Rosalina, she looks really cute in this game.
Nov 25, 2015 11:58 PM Irastris Asset: Mario @Random Talking Bush: Thank you! The FBX works, however the SMD format still has the issue. That's no problem for me, though.
Nov 25, 2015 10:11 PM stitcheduptogether Asset: Bubsy Really good looking for a custom!
Seems you can pose him pretty well too from what I saw on Nibroc's gallery
Nov 25, 2015 9:53 PM Daytin13 Game: Bubsy Customs What could possibly go wrong?!
Nov 25, 2015 9:29 PM Random Talking Bush Asset: Mario @Irastris: Sometimes, I just hate 3DS Max. Seems like it randomly assumes two vertex points in the same location are rigged to the same bone. I've fixed the rigging, re-download it and it should be working properly now.
Nov 25, 2015 9:19 PM Irastris Asset: Mario @Random Talking Bush: I also just noticed this when moving both the hip bone and thigh bone. Is this an issue with your script or the original model?

Posted Image
Nov 25, 2015 8:48 PM Onett Person Asset: Bubsy EW
Nov 25, 2015 8:37 PM valforwing Game: Disney Infinity good dinosaur charecters Please!
Nov 25, 2015 8:36 PM Irastris Asset: Mario @Random Talking Bush: Well damn it, I've been sitting here for 3 hours deleting parts that stuck out. :P Thanks for letting me know!
Nov 25, 2015 8:21 PM KurainoOni Game: Sword Art Online: Lost Song There is a second Black Lotus model file, that has been included in one of the more recent updates for the PS3 version. It's apparently the player model file, where the wings uvs are actually somewhat sane, so expect it up soon.( at the time of writing, there are still 17 other models waiting for approval, so it might take some time to arrive.

On another note:
As far as I can tell, there is no DLC data for Seven in the PS3(JP) and Vita(East Asia) versions(yet).

edit: Black Lotus has now been uploaded.
Nov 25, 2015 7:34 PM Random Talking Bush Asset: Mario @Irastris: Scale the "hair_root" bone down to a low or 0%. That's how Nintendo does so for the model in-game, the hat isn't set up as a bodygroup this time around.

Not sure what I can say about the DAE, they're awfully finicky even though I used the "OpenCollada" variant which is supposed to have better compatibility...
Nov 25, 2015 7:12 PM The Prawn Asset: Bubsy IT'S A CAT, AND YOU PUT HIM IN A SHIRT. BAM! IT'S BUBSY!!



I quit.
Nov 25, 2015 5:55 PM Irastris Asset: Mario In the .SMD version, Mario's hair is sticking through the hat and it can't be removed without editing the model.

Also, the .DAE version gets completely wrecked when trying to import into Blender.
Nov 25, 2015 5:38 PM Jonaho23 Game: Red Ash (Prototype) Beck from Mighty No.9 please
Nov 25, 2015 4:29 PM VincentXuanHua Game: Super Mario 3D Land Can you upload World 2-1?
Nov 25, 2015 4:27 PM VincentXuanHua Asset: Luigi Can you upload Super Mario 3D Land World 2-1?
Nov 25, 2015 3:05 PM Kold-Virus Game: Mario Tennis: Ultra Smash Curious to see what Bowser's model looks like up close.
Nov 25, 2015 1:31 PM The Prawn Game: Mario Tennis: Ultra Smash Too bad the game itself lacks pretty much everything that Mario Power Tennis had (Minus good graphics and Rosalina.)
Nov 25, 2015 1:15 PM iyenal Game: Mario Tennis: Ultra Smash Stages ! Stages ! Please !

Thanks @Random Talking Bush for actual models.
Nov 25, 2015 10:27 AM Blendernoob64 Asset: Mario THAT WAS FAST! OMG!
Nov 25, 2015 9:00 AM MaxiGamer™ Asset: Mario Dat overalls texture
Nov 25, 2015 7:26 AM Trikeboy Game: Mario Tennis: Ultra Smash Already?
Nov 25, 2015 4:54 AM Hallow Game: Mario Tennis: Ultra Smash Based RTB & ItsEasyActually
Nov 25, 2015 3:09 AM Kajabberguy Game: Mario Tennis: Ultra Smash YESSSS!
Nov 25, 2015 2:24 AM Nibroc.Rock Asset: Mega Mushroom Ultra Smash models already? Dang that was pretty fast!

these seem like some of the best models Mario has to offer at the time, I can't wait to see some characters models later on ^_^ Thanks RTB
Nov 25, 2015 1:06 AM Flandre9999vr Asset: N64 Rainbow Road I'm reminded of Rooftop Run from Sonic Unleashed
Nov 24, 2015 10:45 PM MarshShell Game: Nicktoons Racing Yes, they are from PC. I think PC has an option to have PSX graphics quality though.
Nov 24, 2015 7:48 PM Random Talking Bush Asset: Purple Heart I'll be working on getting the rest of 'em up on the site before the year's over. :P
Nov 24, 2015 7:40 PM dany1994gus Game: New Super Mario Bros. 2 You could extract the Background?
Nov 24, 2015 7:27 PM Ikey Ilex Asset: #0133 Eevee Somewhere along the line, something went very wrong here.
Nov 24, 2015 7:25 PM Ikey Ilex Game: Pokémon Colosseum Sadly, I don't see the Brendan/May/Red/Leaf models being added just for the fact that it would be extremely hard if even possible to get to the point where those models are loaded (It would require a GBA connection, which I don't think is emulatable).
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