Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Dec 19, 2025 2:29 PM | Croissant | Asset: Cranky Kong | this is really cool, weird, and creepy all at the same time.. imagine if they stuck with this |
| Dec 19, 2025 10:19 AM | sanjaunitero14032 | Asset: Package | pear dice arazona |
| Dec 19, 2025 9:34 AM | xX_genetic_ gamer_ name_xX | Asset: Overcharge Can | Yo sunset overdrive cannon in the ratchet & clank Omniverse? Let's fucking go |
| Dec 19, 2025 8:15 AM | SuperDupTNT | Asset: Dry Bones | Dry bones for smash |
| Dec 19, 2025 5:50 AM | In Flames | Asset: Foxy | prompt_suggestion I now realize you meant the Monty Golf arcade game, not the actual area. |
| Dec 19, 2025 5:36 AM | Goblino | Game: Aqua Teen Hunger Force Zombie Ninja Pro-Am | Hey what tool did you use to rip the model or how did you get them? |
| Dec 19, 2025 4:09 AM | 3D Mage | Game: Yu-Gi-Oh! The Duelists of the Roses | prompt_suggestion I would love to get more info on this. Not sure if I can be of much help in terms of your work on VIF, but I can definitely do some Blender magic if needed. I have a gut feeling that from what I have observed while extracting the monster models, the geometry data would describe at least a vertex format consisting of an XYZ position, UV coordinates for textures, and RGB vertex colors (as observed in some of the coloration in the Immortal type monster models). Correct me if I am wrong. Feel free to email me on my profile page! |
| Dec 19, 2025 3:39 AM | PK56 | Game: Mario Tennis | prompt_suggestion I don't think they need a re-rip necessarily, its more likely that these are LOD models that are used during gameplay since the camera is a lot more dynamic in Tennis and all four players can be on screen simultaneously. The high poly models are probably reserved for the cutscenes, the character select, and when the camera is directly focused on them during replays, and many of them may be identical to their Mario Golf counterparts. You could argue though that the High poly models could be ripped and provided along with the low poly ones as is the case with games like Kirby 64 that have multiple LOD models. If you feel like the current submissions are inadequate, you can always attempt to make your own rip. |
| Dec 19, 2025 3:31 AM | PK56 | Asset: Mario | I get the impression that this is a LOD model that was dumped from memory during gameplay since unlike Golf, the camera in Tennis is dynamic (especially during replays) and can actually be quite far away from the characters. I imagine the high poly model is either identical to or slightly tweaked from Mario Golf's Mario, which is already on the site. |
| Dec 19, 2025 3:24 AM | Random Talking Bush | Asset: Mario | prompt_suggestion Means it existed on the site before 2013, when we started keeping track of submissions properly. |
| Dec 19, 2025 2:29 AM | A_MARIO!!! | Asset: Mario | "Submitted A long, long time ago", WUT |
| Dec 19, 2025 1:19 AM | Unoriginal_Fox | Asset: I.M. Weasel | prompt_suggestion no it's his twin Ignatius Mortimer Weasel |
| Dec 19, 2025 12:51 AM * | Batzpup | Game: Yu-Gi-Oh! The Duelists of the Roses | prompt_suggestion I see that's lot of manual work so again great job on all the hard work I know exactly where the 3d model files for each monster are and where inside it are bones, geometry, animations textures and camera movement/paths. That said the file format for each section is only partially known , I have figured how to read the location of each section their lengths and other data about them, but i have no experience in 3d modelling to know what kind of mesh data I'm looking at, I'm fairly certain but not 100% that parts of the mesh written in pre made ps2 VIF packets, in which case would require something that would unpack and reading it/ emulate how the ps2 GS handles it and then convert it into whatever format you want. I would happy to share all the info I have on this, as I would love to see fully animated models extracted for the game both for preservation and to help push the modding scene to the next level. |
| Dec 18, 2025 11:37 PM | SpyrotheDragon2021 | Asset: I.M. Weasel | prompt_suggestion Ignatius Mortimer Meen? |
| Dec 18, 2025 10:40 PM | ViviTheBlock | Asset: Rick | i thought that was an air riders model |
| Dec 18, 2025 10:34 PM | Espurr063 | Asset: Furret | muppet furret |
| Dec 18, 2025 9:26 PM | Middle_fab | Game: Miitopia | prompt_suggestion Happy birthday indeed :) |
| Dec 18, 2025 8:22 PM | Kiylo | Game: Rayman Raving Rabbids | prompt_suggestion On December 24th, 2022, a 4chan user leaked an an early Jade Engine Editor that contained source code and assets from what we're calling the Rayman 4 Prototype, with a good amount of files dating back to April 2006 |
| Dec 18, 2025 7:35 PM | ItzScratcku | Game: PaRappa the Rapper / Um Jammer Lammy Customs | prompt_suggestion thanks broda, for lettin' me and understand... |
| Dec 18, 2025 7:28 PM | 3D Mage | Game: Yu-Gi-Oh! The Duelists of the Roses | prompt_suggestion Thanks! As far as my process for extracting the models, I used a special build of the PCSX2 emulator which has a feature to dump the 3D data from the GPU memory and save it as a model, dumped the data to Blender, cleaned up excess geometry in the scene, removed unused textures, and manually corrected scaling issues from the dump. Since Yu-Gi-Oh! The Duelists of the Roses has a model viewer that has a consistent camera position, I was able to figure out the best scaling offsets for XYZ to get consistent scaling for all the monsters. As far as geometry and texture cleanup goes in Blender, I actually developed my own add-ons with the purpose of selecting background geometry and textures and removing them. Unfortunately, this extraction process does not preserve things like rigging or animation, nor does it give me T-pose models. If there is a way to get the raw geometry data from the .iso file, I would love to know. Hope that helps! PCSX2 Build: https://github.com/scurest/pcsx2/releases/tag/latest-3d-screenshot |
| Dec 18, 2025 7:04 PM | geometricentric | Asset: Librarian | this is actually a reference to an old series of namco commercials featuring haruomi hosono |
| Dec 18, 2025 7:03 PM | CatCommander99 | Game: Half-Life 2 | prompt_suggestion They will sacrifice people if the third game won’t be announced |
| Dec 18, 2025 6:17 PM | This guy over here | Asset: test_WiFiTest1 | Doesn't beat MKDS's test circle |
| Dec 18, 2025 6:13 PM | This guy over here | Asset: Banana Peel | "You got any games on yo phone" ahh thumbnail |
| Dec 18, 2025 5:54 PM | This guy over here | Asset: Great Fairy (Early) | Why does it remind me of Pepsiman |
| Dec 18, 2025 5:45 PM | Cyan2024 | Asset: Kirby | :• :0 :○ :0 |
| Dec 18, 2025 5:42 PM | Cyan2024 | Asset: Remote (Retopologized) | prompt_suggestion !ygolonhceT !Haow |
| Dec 18, 2025 5:38 PM | Nitwitsworld | Asset: Merlon | prompt_suggestion No, it's just the angle of the camera. |
| Dec 18, 2025 5:22 PM | DerpBox | Game: Half-Life 2 | prompt_suggestion Damn is |
| Dec 18, 2025 5:04 PM | ViviTheBlock | Asset: Meta Knight | who's my broken boy??? who's my SS tier boy??? it's you!!!! :D |
| Dec 18, 2025 4:48 PM | ViviTheBlock | Asset: Kirby | prompt_suggestion and i still wanna know to this day why. kirby's unblurred eyes from brawl kinda looks better for me imo. |
| Dec 18, 2025 4:43 PM | Krychur | Game: Postal 4: No Regerts | POSTAL 2: Censored Edition |
| Dec 18, 2025 4:22 PM | Enders_Eat_Games | Asset: King Boo | WHeeAWhaggeaahahaha! |
| Dec 18, 2025 4:21 PM | Enders_Eat_Games | Asset: Builder Mario Statue | prompt_suggestion I *think* its part of his tool belt? |
| Dec 18, 2025 4:15 PM | Enders_Eat_Games | Asset: Toad (Story Mode) | prompt_suggestion I'm in this post and i dont like it. |
| Dec 18, 2025 10:19 AM | Syreyup | Asset: Bob-omb | i agree past me 🔽 |
| Dec 18, 2025 9:50 AM | Batzpup | Game: Yu-Gi-Oh! The Duelists of the Roses | prompt_suggestion Amazing work!, Im wondering would you mind adding my on discord and talking about how you extracted them, I have looked at it before and extracted most of the assets from the game already but i have some issues with certain 3d model textures monster and non monster, im wondering if you have those too, and how you dealt with the VIF packets in the model file? For reference im currently the maintainer for the newest modding tool for the game. |
| Dec 18, 2025 7:45 AM | Unoriginal_Fox | Asset: Uncle Grandpa | where's belly bag |
| Dec 18, 2025 7:45 AM | fajnygosciu1234 | Asset: Polar Bear | prompt_suggestion the level ice station bandicoot |
| Dec 18, 2025 7:43 AM | Unoriginal_Fox | Asset: I.M. Weasel | guys i think he is weasel |