Mario (Statue Form)


x
arrow_back download comment undo arrow_forward
(Current scale is below 100% - zoom in to view full detail. Right-click, Copy will copy full resolution.)
Asset Info favorite
Name Mario (Statue Form)
Category 3DS
Game Super Mario 3D Land
Section Characters
Submitted January 19, 2016
Uploaded By Centrixe the Dodo
Size 117.45 KB (6 items) arrow_right
  • Statue Mario/MarioRaccoonDogStatue.dae
  • Statue Mario/MarioRaccoonDogStatue.mtl
  • Statue Mario/MarioRaccoonDogStatue.obj
  • Statue Mario/Player_xx01_MarioRaccoonDogStatueCape_dif.png
  • Statue Mario/Player_xx01_MarioRaccoonDogStatueStone_dif.png
Format ZIP (application/zip)
Hits 13,554

Comments (15)


You must be logged in to post comments.
Avatar
@Spamzilla: If the engine does not support mirroring, then you will have to compensate by manually mirroring the texture yourself. Make a copy of the texture, set the canvas size to ×2 the original size (keep the original in the top left corner), then fill the empty space with flipped versions of the texture. Then, in Blender, scale up the UVs by ×2.

If at least half of Mario's face isn't in the right place, you scaled the UVs incorrectly. If half of Mario's face is right but parts of it look bad, then you mirrored the texture incorrectly. You already know what the end result should look like, so keep trying until it looks right.
Peardian Senior Staff Aug 29, 2024 9:50 PM
Avatar
I don't think GZDoom has a mirror feature like Blender does
Spamzilla Aug 29, 2024 9:44 AM
Avatar
@Spamzilla: ah, I assumed you'd be using it in Blender like most people. You'll have to find the setting in your game engine/shader/whatever to mirror the texture then. The instruction to do that doesn't get exported out of Blender since it's just a shader.
applecuckoo Aug 29, 2024 8:05 AM
Avatar
@Spamzilla; And it is for SURE the actual statue texture, and not the bandanna? Because it works for me.
Grounder Aug 28, 2024 8:33 PM
Avatar
I did set it to mirror and it had no affect on the final model
Spamzilla Aug 28, 2024 6:19 PM
Avatar
Spamzilla; did you make sure the texture is set to Mirror?
Grounder Aug 28, 2024 6:13 PM
Avatar
"uv is screwed up" and it's just how Nintendo did it so that the texture won't be as big.

The amount of times I hear this
BillyTGAoBaM Aug 28, 2024 4:17 PM
Avatar
@applecuckoo - I tried your shading setup and it only works in Blender. When I import it into my game it looks botched still. I think this is because the UV mapping is completely screwed up.

https://imgur.com/gallery/tanooki-luigi-fails-NlVsZlm
Spamzilla Aug 28, 2024 3:46 PM
Avatar
@Spamzilla: nah, you just need to make sure all the shaders (in this case, the bandana and Statue Mario himself) are set up like the following image:
Posted Image
if you can't see it, then the key changes are that 1: each Image Texture's third drop-down menu should be set to 'Mirror',
2: there should be a Color Attribute node with the text box set to whatever option is available
and 3: there should be a Mix Color node with the second drop down set to Multiply. The factor should be set to 1.
applecuckoo Aug 28, 2024 4:36 AM
Avatar
I tried this in Blender 3.5 and the graphics are botched
Spamzilla Aug 28, 2024 1:10 AM
Avatar
i'm a stone luigi
Superstar_GGY Dec 15, 2022 1:33 AM
Avatar
STAHP RIGT DERE!
PartySlime76 Jun 23, 2018 10:17 PM
Avatar
Talk to the hand
Flandre9999vr Feb 3, 2016 8:02 PM
Avatar
Yes, it is.
CHEMI6DER Jan 21, 2016 10:20 AM
Avatar
wait statue Mario is a separate model?
Naluigi Jan 19, 2016 5:10 PM