#0792 Lunala
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Asset Info favorite | |
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Name | #0792 Lunala |
Category | 3DS |
Game | Pokémon Sun / Moon |
Section | Pokémon (7th Generation) |
Submitted | December 3, 2016 |
Uploaded By | Random Talking Bush |
Size |
4.32 MB (72 items) arrow_right
|
Format | ZIP (application/zip) |
Hits | 25,893 |
Comments (11)
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There's the space bat herself.

how do i edit my avatar?

@LilyValley807 I'm having the same issue. Even when I extract the folder and open the model in blender, most of the textures don't look right.
I personally just don't bother with it.
I personally just don't bother with it.

when will this be published on garrys mod

I tried loading Lunala up in Blender but I have been having a lot of trouble with getting the textures to display right. Some of the textures are working, but others don't, they appear black. I tried looking around in a Blender forum with minimal success, I need to find out why I'm getting this problem.

Ooooh geez Noesis can't even find any texture associations for Lunala's model, and it plays an animation for the FBX file but...it's an empty animation with a whopping 101 frames.

@ Random Talking Bush - All the ones I've got are by Hollowpape so far and I've had models in Noesis that I didn't have to UV flip, so I'll see if yours work then. Wish I knew how to get animations working though. I can only seem to view them as moving armature, not on the models.

@TailsSena: You shouldn't have to flip the UV mapping on any of my model uploads. Unless you're talking about Noesis doing so, for some reason it always requires it by default. Hrm.
@magikstar: For the starry face effect, I just basically threw together a bunch of material parameters using the "BodyEMask" textures, and then a fresnel layer on top of all that. It's nowhere near accurate of course, but it gets the job done for the render.
@magikstar: For the starry face effect, I just basically threw together a bunch of material parameters using the "BodyEMask" textures, and then a fresnel layer on top of all that. It's nowhere near accurate of course, but it gets the job done for the render.

If it's anything like the other models I've seen on here, you'll have to flip the UVs to start. Beyond that good luck, I'm figuring things out in Noesis at present.

I'm having trouble figuring out how to do the starry effect in the face. Any explanation on how to do this?

I'm having a bit of a hard time viewing this model in Blender. The names of the textures don't seem to match the textures themselves. Also, the face is a bit messed up, like you can see the polygons and rigid lines around where the eyes go.