Taranza
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| Asset Info favorite | |
|---|---|
| Name | Taranza |
| Category | 3DS |
| Game | Kirby: Triple Deluxe |
| Section | Non-Playable Characters |
| Submitted | February 18, 2026 |
| Uploaded By | Charles29 |
| Contributors | Somwonere |
| Size |
267.98 KB (13 items) arrow_right
|
| Format |
ZIP (application/zip) bin, dae, gltf, png, txt |
| Hits | 1,250 |
| Tags (2): | |
Comments (6)
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At long last! Taranzaaaa! Thankful for the material guide too.
taranza actually uses 1 uv map and here's the blender material screenshot for the TaranzaC material i put in: (you need to split the alpha channel of SpiderTex3)

SpiderTex3 is the main texture, the alpha of it switches it, and SpiderEye is a matcap (hard to explain them but matcaps are materials that generate uv maps the way the geometry is faced and sphere like textures get applyed, it's how the eyes look straight at you ingame/ctr studio)

SpiderTex3 is the main texture, the alpha of it switches it, and SpiderEye is a matcap (hard to explain them but matcaps are materials that generate uv maps the way the geometry is faced and sphere like textures get applyed, it's how the eyes look straight at you ingame/ctr studio)
So how exactly do they work as ik blocky and knuckle joe have a similar phenomena where their eyes are assigned to a uv map (which seems to be by the shading in game) while the body is another uv map
when it was pending the notes admitted to modifying two textures and merging them (SpiderTex3 & SpiderEye),
sent a revision to fix that along with dumped material settings & a material setup screenshot for blender (the eyes are like matcaps)
sent a revision to fix that along with dumped material settings & a material setup screenshot for blender (the eyes are like matcaps)
the goat
spider boy!