Sheikah Slate
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| Asset Info favorite | |
|---|---|
| Name | Sheikah Slate |
| Category | Wii U |
| Game | The Legend of Zelda: Breath of the Wild |
| Section | Items |
| Submitted | February 1, 2020 |
| Uploaded By | Centrixe the Dodo |
| Size |
1.39 MB (17 items) arrow_right
|
| Format |
ZIP (application/zip) dae, fbx |
| Hits | 12,214 |
Comments (8)
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↓ king
luckily you can use color ramps to change the glow color in blender
for orange use:
R = 1.0
G = 0.2
B = 0.0006
for blue i'd recommend:
R = 0.03
G = 0.25
B = 1.0
these are all from the shader files i accessed through CEMU
for orange use:
R = 1.0
G = 0.2
B = 0.0006
for blue i'd recommend:
R = 0.03
G = 0.25
B = 1.0
these are all from the shader files i accessed through CEMU
Any way to make normal maps work in blender?
Emissions textures only indicate brightness (with white being fully bright and black being fully dark). In-game code and shaders assign the colors to them once in-game.
why are all the emission Textures white?
Really kinda shocked there's no good sheika slate phone cases.
I think that's what it was based on.
It kinda reminds me of the Wii U gamepad somehow.