Sheikah Slate
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Asset Info favorite | |
---|---|
Name | Sheikah Slate |
Category | Wii U |
Game | The Legend of Zelda: Breath of the Wild |
Section | Items |
Submitted | February 1, 2020 |
Uploaded By | Centrixe the Dodo |
Size |
1.39 MB (17 items) arrow_right
|
Format | ZIP (application/zip) |
Hits | 11,918 |
Comments (8)
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↓ king

luckily you can use color ramps to change the glow color in blender
for orange use:
R = 1.0
G = 0.2
B = 0.0006
for blue i'd recommend:
R = 0.03
G = 0.25
B = 1.0
these are all from the shader files i accessed through CEMU
for orange use:
R = 1.0
G = 0.2
B = 0.0006
for blue i'd recommend:
R = 0.03
G = 0.25
B = 1.0
these are all from the shader files i accessed through CEMU

Any way to make normal maps work in blender?

Emissions textures only indicate brightness (with white being fully bright and black being fully dark). In-game code and shaders assign the colors to them once in-game.

why are all the emission Textures white?

Really kinda shocked there's no good sheika slate phone cases.

I think that's what it was based on.

It kinda reminds me of the Wii U gamepad somehow.