King Rhoam


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Asset Info favorite
Name King Rhoam
Category Wii U
Game The Legend of Zelda: Breath of the Wild
Section Non-Playable Characters
Submitted September 22, 2018
Uploaded By Trikeboy
Size 3.79 MB (20 items) arrow_right
  • King.dae
  • npc_king_ghost_body_alb.png
  • npc_king_ghost_body_nrm.png
  • npc_king_ghost_body_spm.png
  • npc_king_ghost_body_spm2.png
  • npc_king_ghost_eyeball_alb.png
  • npc_king_ghost_eyeball_nrm.png
  • npc_king_ghost_eyeball_shadow_l_alb.png
  • npc_king_ghost_eyeball_shadow_r_alb.png
  • npc_king_ghost_eyeball_spm.png
  • npc_king_ghost_ghost_01_fx.png
  • npc_king_ghost_ghost_01_fx2.png
  • npc_king_ghost_ghost_01_fx3.png
  • npc_king_ghost_hair_alb.png
  • npc_king_ghost_hair_nrm.png
  • npc_king_ghost_hair_spm.png
  • npc_king_ghost_skin_alb.png
  • npc_king_ghost_skin_ao.png
  • npc_king_ghost_skin_nrm.png
  • npc_king_ghost_skin_spm.png
Format ZIP (application/zip)
Hits 13,785

Comments (4)


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I've attempted to make a flexible Botw style shader for blender but I cannot get the hatched highlights right. The closest I've gotten is by using a wave texture with the regular UV, it never looks right (inconsistent size, symmetrical on the faces, etc.) Does anyone have any advice?
Sandy_boi Jun 26, 2023 9:26 AM
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WOAH NO WAY IT'S KING RHOAM BOSPHORAMUS HYRULE
Gaming Fan Dec 3, 2020 1:15 AM
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I wonder what's for dinner
MaxiGamer™ Feb 6, 2020 11:22 PM
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Looks odd when it's not cel shaded.
Linkz Dec 22, 2018 4:08 AM