Revali


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Asset Info favorite
Name Revali
Category Wii U
Game The Legend of Zelda: Breath of the Wild
Section Non-Playable Characters
Submitted June 7, 2017
Uploaded By Trikeboy
Size 2.91 MB (16 items) arrow_right
  • ghost_lut_fx.png
  • npc_rito_hero_body_alb.png
  • npc_rito_hero_body_ao.png
  • npc_rito_hero_body_nrm.png
  • npc_rito_hero_body_spm.png
  • npc_rito_hero_eyeball_alb.png
  • npc_rito_hero_eyeball_nrm.png
  • npc_rito_hero_eyeball_shadow_l_alb.png
  • npc_rito_hero_eyeball_shadow_r_alb.png
  • npc_rito_hero_eyeball_spm.png
  • npc_rito_hero_face_alb.png
  • npc_rito_hero_face_ao.png
  • npc_rito_hero_face_nrm.png
  • npc_rito_hero_face_spm.png
  • npc_rito_hero_ghost_01_fx.png
  • Revali.dae
Format ZIP (application/zip)
Hits 23,969

Comments (9)


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@Lili48: All of the normal maps for Revali appear and work correctly. Are you sure you're using the correct texture and setting up your nodes correctly?
DJFox11 Dec 14, 2024 7:58 AM
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the normal map for revali looks super weird, the colours are so strong that it messes up the shading even with the No Colour option in blender, its fixed by just turning down the normals a lot but its weird that ive not ran into that issue with other models! ^w^
Lili48 Dec 14, 2024 12:48 AM
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More like the opposite, actually. They give more detail up close.

Read more about normal maps on the polycount wiki: http://wiki.polycount.com/wiki/Normal_map
Jasper7438 Staff May 27, 2023 12:30 AM
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are they used for when a model is farther away and to render less polygons?
Junonoon May 26, 2023 11:45 PM
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Are you talking about normal maps?

Normal maps are baked from more detailed models, they put the detail from high res models onto lower res models.
Jasper7438 Staff May 25, 2023 11:32 PM
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Why do the bump maps I think they are with the vapor wave like colors load on top of parts of the model? I know barley anything about 3D can someone explain this to me?
Junonoon May 25, 2023 7:38 PM
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oh you have to lock the location of the bones your rotating
Sonicfan-22 Jul 27, 2017 12:22 PM
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Okay...as an artist preparing to make a model with a physiology similar to that of a Rito...does it matter at all if the wings are rotated (like Revali's here) or vertical?
Pikochuhascello Jun 30, 2017 10:57 PM
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I'm having troubles with the textures and the bump maps. The model has multiple layers and not all of their UVs fit the images.
Maelstrom210 Jun 21, 2017 7:28 PM