Octoling


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Asset Info favorite
Name Octoling
Category Wii U
Game Splatoon
Section Enemies
Submitted August 29, 2015
Uploaded By Random Talking Bush
Size 5.34 MB (73 items) arrow_right
  • Splatoon/Octoling/images/Bake_Clt_RVL000_F_G00_B00_F00.png
  • Splatoon/Octoling/images/Bake_Clt_RVL000_F_G01_B00_F00.png
  • Splatoon/Octoling/images/M_armor_2cl.png
  • Splatoon/Octoling/images/M_armor_Alb.png
  • Splatoon/Octoling/images/M_armor_Nrm.png
  • Splatoon/Octoling/images/M_armor_Spm.png
  • Splatoon/Octoling/images/M_Body_Alb.png
  • Splatoon/Octoling/images/M_Body_Nrm.png
  • Splatoon/Octoling/images/M_Body_Spm.png
  • Splatoon/Octoling/images/M_Body_Trm.png
  • Splatoon/Octoling/images/M_Eyelid_Alb.0.png
  • Splatoon/Octoling/images/M_Eyelid_Alb.1.png
  • Splatoon/Octoling/images/M_Eyelid_Alb.2.png
  • Splatoon/Octoling/images/M_Eyelid_Alb.3.png
  • Splatoon/Octoling/images/M_Eyelid_Alb.4.png
  • Splatoon/Octoling/images/M_Eyelid_Alb.5.png
  • Splatoon/Octoling/images/M_Eyelid_Alb.6.png
  • Splatoon/Octoling/images/M_Eyelid_Nrm.png
  • Splatoon/Octoling/images/M_Eyelid_Spm.png
  • Splatoon/Octoling/images/M_Eyelid_Trm.0.png
  • Splatoon/Octoling/images/M_Eyelid_Trm.1.png
  • Splatoon/Octoling/images/M_Eyelid_Trm.2.png
  • Splatoon/Octoling/images/M_Eye_Alb.png
  • Splatoon/Octoling/images/M_Eye_Nrm.png
  • Splatoon/Octoling/images/M_Eye_Tcl.png
  • Splatoon/Octoling/images/M_MetalHead_2cl.png
  • Splatoon/Octoling/images/M_MetalHead_Alb.png
  • Splatoon/Octoling/images/M_MetalHead_Emm.png
  • Splatoon/Octoling/images/M_MetalHead_Nrm.png
  • Splatoon/Octoling/images/M_MetalHead_Spm.png
  • Splatoon/Octoling/images/M_RVL000_2cl.png
  • Splatoon/Octoling/images/M_RVL000_Alb.png
  • Splatoon/Octoling/images/M_RVL000_Nrm.png
  • Splatoon/Octoling/images/M_RVL000_Spm.png
  • Splatoon/Octoling/images/M_Seaweed_2cl.png
  • Splatoon/Octoling/images/M_Seaweed_Alb.png
  • Splatoon/Octoling/images/M_Seaweed_Emm.png
  • Splatoon/Octoling/images/M_Seaweed_Nrm.png
  • Splatoon/Octoling/images/M_Seaweed_Spm.png
  • Splatoon/Octoling/images/M_Stain_2cl.png
  • Splatoon/Octoling/images/M_TeamColor_Alb.png
  • Splatoon/Octoling/images/M_TeamColor_Emm.png
  • Splatoon/Octoling/images/M_TeamColor_Nrm.png
  • Splatoon/Octoling/images/M_TeamColor_Rft.png
  • Splatoon/Octoling/images/M_TeamColor_Spm.png
  • Splatoon/Octoling/images/M_TeamColor_Tcl.png
  • Splatoon/Octoling/images/M_TeamColor_Trm.png
  • Splatoon/Octoling/Octoling.FBX
  • Splatoon/Octoling/Octoling.SMD
  • Splatoon/Octoling/Octoling_Armor.SMD
  • Splatoon/Octoling/Octoling_Boots.SMD
  • Splatoon/Octoling/Octoling_Goggles.SMD
  • Splatoon/Octoling/Octoling_GogglesElite.SMD
  • Splatoon/Octoling/Octoling_Mouth0.SMD
  • Splatoon/Octoling/Octoling_Mouth1.SMD
  • Splatoon/Octoling/Octoling_Mouth2.SMD
  • Splatoon/Octoling/Octoling_Mouth3.SMD
  • Splatoon/Octoling/Octoling_Mouth4.SMD
  • Splatoon/Octoling/Octoling_OpenCollada.DAE
  • Splatoon/Octoling/Tag.txt
  • Splatoon/OctolingHalf/images/M_Body_2cl.png
  • Splatoon/OctolingHalf/images/M_Body_Alb.png
  • Splatoon/OctolingHalf/images/M_Body_Nrm.png
  • Splatoon/OctolingHalf/images/M_Body_Tcl.png
  • Splatoon/OctolingHalf/OctolingHalf.FBX
  • Splatoon/OctolingHalf/OctolingHalf.SMD
  • Splatoon/OctolingHalf/OctolingHalf_OpenCollada.DAE
  • Splatoon/OctolingHalf/Tag.txt
Format ZIP (application/zip)
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Comments (12)


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so the design for the octolings had separated eyes back then
Smack-BoyMaster Nov 22, 2022 2:45 AM
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Oh noo D: Ah okay, I'll figure it out soon though
Onett Person Sep 6, 2015 5:40 PM
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Hm? You asking me? I use (and always have been using) 3DS Max.
Random Talking Bush Administrators Sep 6, 2015 1:46 AM
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Hold on, do you edit your models in blender or max? Is editing the shaders the same in max or is it completely different?
Onett Person Sep 5, 2015 11:03 PM
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Uploaded a quick fix for the eye polygons, since they were originally too close to the eyelids and caused problems with rendering. The spacing now matches the Inklings'.
Random Talking Bush Administrators Sep 5, 2015 12:34 PM
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I just said that's the way the textures are, they use a combination of a coloured TCL texture merged with the ALB.
Random Talking Bush Administrators Sep 5, 2015 1:53 AM
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I have the same problem. When I import models the textures are black or white, and when I try remapping them they don't match up.
Onett Person Sep 5, 2015 1:21 AM
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and is it posible to get any off the in-game colouring textures?
TheFip Aug 31, 2015 12:17 PM
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@FatalitySonic2: Yes, that's normal. There is a lot of in-game colouring for their skin, eyes and such. You'll have to manipulate that either through shaders, or by editing the textures directly.
Random Talking Bush Administrators Aug 29, 2015 5:30 PM
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Edit : Not pure white or pure black. I must say "colorless". The rest are fine though.
FatalitySonic2 Aug 29, 2015 3:04 PM
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For some reason, when I export the model to a 3D program (XNA Posing Studio), the textures are white (skin) or black (eye iris & hair). Is that normal ?
FatalitySonic2 Aug 29, 2015 2:59 PM
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OMG
Brianhq Aug 29, 2015 12:10 AM history