Inkling Girl
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Asset Info favorite | |
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Name | Inkling Girl |
Category | Wii U |
Game | Splatoon |
Section | Playable Characters |
Submitted | August 29, 2015 |
Uploaded By | Random Talking Bush |
Size |
2.81 MB (57 items) arrow_right
|
Format | ZIP (application/zip) |
Hits | 66,211 |
Comments (6)
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Woomy. - Inkling Girl

WOOMY!

woomy

I know I'm nearly 3 years late, but 3DSMax users are able to color the textures too with similar node systems; not surprising, as i'm at least 90% sure that's what was used to rip these models.

Okay, I got it thanks to RTB's post on the forum; the _tcl image files are supposed to be used as a transparency value, which can be applied to a solid colour (i.e. ink team color). This is really only possible with node systems (at least in Blender; Blender Internal users are out of luck).

How are we supposed to colour the hair and stuff? I've got the hex values from the ink configuration in Splatoon, but is there a particular method we should use? Do we need to mock up our own textures?