disabled_by_defaultDue to increasing levels of AI scraping putting incredible strain on server resources but Cloudflare's under attack mode being a bit too heavy-handed to leave up 24/7, we're trying a new way to combat these attacks. By default, all traffic will be challenged but logged in users will bypass those challenges completely. We apologize for any inconvenience this may cause as it was never our intention to try to force registration and you certainly still don't have to - passing one of those challenges should keep you in the clear for a half-hour otherwise.

Sonic Lost World


Comments (87)


You must be logged in to post comments.
Avatar
Oh. Right
Theamazingdonovan207 Sep 24, 2026 9:26 PM
Avatar
...No he's not. He appears literally only in one cutscene and that's it, just like Chaos 0 in Sonic Forces there isn't a boss fight for 'em.
Random Talking Bush Administrators Sep 24, 2026 9:23 PM
Avatar
But he is a boss.
Theamazingdonovan207 Sep 24, 2026 9:19 PM
Avatar
Nope. Pre-rendered cutscene only, therefore impossible to rip.
Random Talking Bush Administrators Sep 24, 2026 9:14 PM
Avatar
I think roboticized tails is in the game.
Theamazingdonovan207 Sep 24, 2026 9:03 PM
Avatar
Hmmm, I'll ask here then. What happened to all the badnik models? It looks like they used colored vertex shading and the color information is missing?
Techokami Oct 6, 2024 3:34 AM
Avatar
@Oscar The Fox Well, who wouldn't be ripping and uploading?
DigitalDiamal Mar 29, 2024 4:20 AM
Avatar
So to settle this debate Orbot does have a full model. From what I have found in the PC version files. However he has the same model from Forces with slightly different textures. So he isn't worth ripping, from what the files say he appears in the circus minigame. Cubot is also only a head
LOLDude Feb 18, 2023 6:03 PM
Avatar
You know what? Amy and Knuckles uses the same models as Generations does.
Rrose80149 Nov 15, 2021 8:25 PM
Avatar
my life is a lie
JetTheFox96 Dec 24, 2020 2:12 PM
Avatar
@JetTheFox96: Amy and Knuckles don't have models outside of the pre-rendered cutscenes, and Cubot/Orbot are only their heads and don't have full models for the previous reason, so those aren't possible to rip.
Random Talking Bush Administrators Dec 24, 2020 3:29 AM
Avatar
I think Amy & Knuckles (sorry for the pun XD) are only seen in pre-rendered cutscenes.
DogToon64 Dec 24, 2020 3:16 AM
Avatar
We really need, Amy, Knuckles, Eggman, Cubots Full Body, Orbot, Badniks, Bosses, Wisps, Wisp Forms and the rest of the Stages ripped. I'm not making requests I'm asking that to myself for some reason. I'll rip these in the meantime. You can thank me later
JetTheFox96 Dec 24, 2020 2:26 AM
Avatar
@DogToon64 Well actually it IS based off of the classic games. A bit. Then because of it its counterpart games. Sonic Forces, Runners and the rest are now based off of ot
JetTheFox96 Dec 7, 2020 5:33 PM
Avatar
It's really sad to see how many people hate this game. This is one of my favorite Sonic games, and Lost World is also my favorite Modern Sonic game as well.

So far, Sonic Lost World is the only Sonic game where you can Wall Run and Jump, one thing I wish SEGA would bring back. And this game brings back some of the Classic Sonic enemies like Motobugs, and Buzzbombers.
DogToon64 Oct 27, 2020 12:23 AM
Avatar
Oh yea and if you want sonics model to be rigged i suggest you download the forces model and then import the FBX sonic file and import the lost world OBJ and delete the forces mesh and transplant the forces armature into the lost world model and the both models are basically the same thing
JetTheFox96 Oct 15, 2020 3:06 PM
Avatar
I'm planning to rip Knuckles and Amy.. might take longer than I thought
JetTheFox96 Oct 13, 2020 3:39 PM
Avatar
Welcome to Super Mario Galax--I--I mean...Sonic Lost World...yeah...
Christian_Soldier Jul 18, 2020 10:36 PM history
Avatar
@BigBellies

I can do that, though I'll need to find time to be able to rip NiGHTS.
FusionDragonoid Mar 28, 2020 11:57 PM history
keyboard_double_arrow_left keyboard_arrow_left Page of 5 keyboard_arrow_right keyboard_double_arrow_right