Mario
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Asset Info favorite | |
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Name | Mario |
Category | Wii U |
Game | Mario Tennis: Ultra Smash |
Section | Playable Characters |
Submitted | November 25, 2015 |
Uploaded By | Random Talking Bush |
Size |
3.08 MB (16 items) arrow_right
|
Format | ZIP (application/zip) |
Hits | 38,432 |
Comments (26)
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@Random Talking Bush: I also just noticed this when moving both the hip bone and thigh bone. Is this an issue with your script or the original model?


@Random Talking Bush: Well damn it, I've been sitting here for 3 hours deleting parts that stuck out. :P Thanks for letting me know!

@Irastris: Scale the "hair_root" bone down to a low or 0%. That's how Nintendo does so for the model in-game, the hat isn't set up as a bodygroup this time around.
Not sure what I can say about the DAE, they're awfully finicky even though I used the "OpenCollada" variant which is supposed to have better compatibility...
Not sure what I can say about the DAE, they're awfully finicky even though I used the "OpenCollada" variant which is supposed to have better compatibility...

In the .SMD version, Mario's hair is sticking through the hat and it can't be removed without editing the model.
Also, the .DAE version gets completely wrecked when trying to import into Blender.
Also, the .DAE version gets completely wrecked when trying to import into Blender.

THAT WAS FAST! OMG!

Dat overalls texture
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