Wendy O. Koopa
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| Asset Info favorite | |
|---|---|
| Name | Wendy O. Koopa |
| Category | Wii U |
| Game | Mario & Sonic at the Rio 2016 Olympic Games |
| Section | Team Mario (Guests) |
| Submitted | June 25, 2016 |
| Uploaded By | Random Talking Bush |
| Size |
3.70 MB (46 items) arrow_right
|
| Format |
ZIP (application/zip) dae, fbx, smd |
| Hits | 13,549 |
Comments (4)
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Is it just me or do her mouth, cheeks and other face related bones not move the way they should? I mean they destroy her entire face when moving/rotating them. This is only on the high poly models as the mid poly ones work just fine.
@PokémonMarioYo-KaiFan2017: That's strange, I just imported all 6 of the models again (high-poly and mid-poly, plus SMD, FBX and DAE versions) and I don't see any issues with it, "Props0" and "Props1" both work as they should.
Originally there'd be 2 Armature Bones for the Tail, 1 that controls the whole Tail & 1 that controls just the end part of the Tail & there's right now only 1 Armature Bone controlling the whole Tail, while the Armature Bone controlling just the end part of the Tail is currently missing. :-/
Dem lips ( ͡° ͜ʖ ͡°)
