Larry
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Asset Info favorite | |
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Name | Larry |
Category | Wii U |
Game | Mario Kart 8 |
Section | Racers |
Submitted | August 4, 2015 |
Uploaded By | Ray Koopa |
Size |
1.01 MB (35 items) arrow_right
|
Format | ZIP (application/zip) |
Hits | 16,039 |
Comments (6)
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I always used Larry ever since 2019. He's tooo cute.

I think Meshlab is a dumb tool then...

Heh, meshlab doesn't want to respect that a model has bones anyway, if you save a dae model with bones on meshlab, it will remove all bones, and that can get pretty annoying especially because no one is making Larry Koopa or Iggy Koopa has a hack in ssbb, and when I edit the model of a brawl character in meshlab, it removes all its bones so that I can't import it to brawl otherwise it would be all glitchy

Eyes are attached to the head bone, if Meshlab doesn't respect that, they will be oriented to the model origin, which is around the feet in wrong rotation.

Sorry, just realized that it works in blender, but not meshlab

May I ask just what the heck did you do to your model, First time i downloaded it, everything was perfect, and the eyes were in the correct place and the file would open, then when i get a new operating system and download it again, the dae doesn't work, so i had to converted, I opened it and i saw the eyes facing the completely wrong direction stuck to his leg, and im like, what just happened?