Grand Doomer
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Asset Info favorite | |
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Name | Grand Doomer |
Category | Wii |
Game | Kirby's Return to Dream Land |
Section | Bosses |
Submitted | February 9, 2020 |
Uploaded By | Peardian |
Size |
582.44 KB (43 items) arrow_right
|
Format | ZIP (application/zip) |
Hits | 3,810 |
Comments (7)
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Goofy ah egg

i found a new grand doomer model and i added some uv maps and edits and it finally looks natural now :)

nvm i found out that i forgot to save the file that had the tail transparent :p

ok well i found out how to make his feathers transparent and stuff, but the wings still are white and are not transparent. does anyone know how to fix this?

Is there a way to make his textures not look glitchy and looking like a bunch of squares?

The hardest part of this model in particular is that it uses 3-4 UV maps on multiple meshes in order to pull off the fancy visual effects. The model does not look good without all of those UV maps, and basic exports don't always preserve these additional maps.

One of my earlier favorite Kirby characters is finally extracted, its been almost 10 years since RTDL came out and I am surprised that some models are very difficult to extract apparently, despite them being the same format as the others unless I am mistaken.