Cars: Race-O-Rama
Cars: Race-O-Rama

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[33]
Playable Characters
Bubba

Candice

Chick Hicks

Chick Hicks (Tuned-up)

Doc Hudson

Doc Hudson Racing Academy Pitty

El Machismo

Fillmore

Flo

Guido

HTB Pitty

Lightning McQueen

Lightning McQueen (Autovia)

Lightning McQueen (Monster)

Lightning McQueen (Motoropolis)

Lightning McQueen (Santa Carburera)

Luigi

Mater

Mater (El Materdor)

Mater (Mater the Greater)

Mater (Monster)

Mater (Tokyo Mater)

Mike

MotorCo Pitty

Not Chuck

Ramone

Sarge

Sheriff

Stinger

Sulley

Tater

Tater Jr.

VIN

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[4]
Non-Playable Characters
Comments (18)
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I used to love this game. always played it when i went to my Grandpa's house on his Wii. :( I miss him

How did they get the Cars Race O Rama models?

Imagine being a kid in 2009
It was this or the Monsters vs. Aliens game.
Honestly after experiencing this game twice (both on Wii and Xbox 360), give me the Monsters vs. Aliens game any day. The physics in this game are atrocious (still better than the first Cars game though), the Guido Kart and Monster Truck races especially victims to this. These models do look good on all consoles, except PS2, because what the actual hell. The story is there, I guess. I honestly don't know what people enjoy in these games, the Cars 2 just feels better in every way, and the fact that's based on such a bad movie is really funny to me.
It was this or the Monsters vs. Aliens game.
Honestly after experiencing this game twice (both on Wii and Xbox 360), give me the Monsters vs. Aliens game any day. The physics in this game are atrocious (still better than the first Cars game though), the Guido Kart and Monster Truck races especially victims to this. These models do look good on all consoles, except PS2, because what the actual hell. The story is there, I guess. I honestly don't know what people enjoy in these games, the Cars 2 just feels better in every way, and the fact that's based on such a bad movie is really funny to me.

how you rip it

Information about other versions
I've extracted the files of the .xbr, .psr and .p3r archives of the Xbox 360, PS2 and PS3 versions.
The Quickbms script exported the files with weird names and aren't organized in folders unlike the previous games or Wii version.
I looked at the models and they have the same exact amount of polygons as the Wii version. Many of the base color textures are bigger and the gloss textures work differently (much like Mater-National on PS3)
I have all the files extracted from the PS3 version so if anyone's curious let me know
I've extracted the files of the .xbr, .psr and .p3r archives of the Xbox 360, PS2 and PS3 versions.
The Quickbms script exported the files with weird names and aren't organized in folders unlike the previous games or Wii version.
I looked at the models and they have the same exact amount of polygons as the Wii version. Many of the base color textures are bigger and the gloss textures work differently (much like Mater-National on PS3)
I have all the files extracted from the PS3 version so if anyone's curious let me know

I found out the .gcg format used here works exactly like the previous games on Wii (and even the first game on GameCube) on Noesis so I can get these rigged

MONSTER LIGHTNING AND CANDICE ARE HERE!

There's a lot of characters to play as.
I haven't even gotten to most of the NPCs yet
I haven't even gotten to most of the NPCs yet

also,30 PENDING MODELS?

Damn!
nice work!yeah
nice work!yeah

This is just his normal form (70MB)
I separated the other variants for this page
(I can't imagine how big it would be on the PS3 or Xbox 360 version good lord)
I separated the other variants for this page
(I can't imagine how big it would be on the PS3 or Xbox 360 version good lord)

holy shit
probably (one of) the largest wii models on this site
like the textures are already 75.18 MB zipped https://www.textures-resource.com/wii/carsraceorama/texture/22798/
probably (one of) the largest wii models on this site
like the textures are already 75.18 MB zipped https://www.textures-resource.com/wii/carsraceorama/texture/22798/

Does this answer that?


Hey!nice work on all these,do you plan on adding mc queen atleast?and maybe if you can with all the customization parts?,like the wings/spoilers and you know

I don't know if there's differences in the models or textures on the Xbox 360, PS3 or PS2 versions
This game has no PC release unlike the previous games and I don't know about modding the games
This game has no PC release unlike the previous games and I don't know about modding the games

Lots more are coming

Some notes
This game makes use of channel packed textures exclusive to this game unlike the previous Cars games on Wii


These are the red and green channels respectively.
Red looks like a roughness map unless I'm wrong, and the green is a specular map. The blue is usually pure black so I don't know what use that has.
Some of these are actually reused from Mater-National Championship on Wii (and in a few cases, the first game on Wii), but I'm submitting those to a different page since that game doesn't use these channel packed textures. There are differences in some games such as more or less triangles but many elements are the same (Each of these have exclusive textures in one way or another anyway)
This game makes use of channel packed textures exclusive to this game unlike the previous Cars games on Wii


These are the red and green channels respectively.
Red looks like a roughness map unless I'm wrong, and the green is a specular map. The blue is usually pure black so I don't know what use that has.
Some of these are actually reused from Mater-National Championship on Wii (and in a few cases, the first game on Wii), but I'm submitting those to a different page since that game doesn't use these channel packed textures. There are differences in some games such as more or less triangles but many elements are the same (Each of these have exclusive textures in one way or another anyway)

nice