comment(41) Hello everybody from the newest member of the tMR staff!
Posted by Jasper7438 - August 2, 2025 11:58 PM
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We have officially launched the new version of all of our sites! Click here to see the announcement on The Spriters Resource!

Hi, I’m Jasper! I became a member of the Models Resource staff back in November 2023, but I haven’t written an update until today.

First off, Zearth brings us over 50 models from the Playstation horror game Galerians. On the same console we have MasterPengo adding over 50 models combined from Spyro the Dragon, Spyro 2, AND Spyro 3! Now on over to the Wii, SceneGirlRachael ripped just over 100 models from Tak and the Guardians of Gross, while Modata brought us a few dozen models spread across 2 Yu-Gi-Oh! games. Meme_man_not_ava brings us even more adorable cubic Pokemon from the mobile game Pokémon Quest. Let’s not forget the old but gold with RoyGBiv_ who brings us more models from Sonic Jam on the Saturn and updates to models from Final Fantasy VII. As well as _vissova_ who ripped a decent handful of models from the Sonic the Fighters arcade game.

For this month’s customs, I would like to bring special attention to Demox’s excellent Final Fantasy 7 inspired Deltarune models and specularbark45’s silly Luigi models.

If you want to know more about me, I started using the site all the way back in the late 2010s. I discovered the Models Resource when I was struggling to learn Blender using traditional model tutorials. I made an account in 2019 and started submitting models from my favorite games, such as Little Nightmares and Genshin Impact. I have learned so much about 3D models over the years and that has led me to where I am now.

I love the Models Resource and I am glad I was able to bring more models to you today! Do you remember what brought you to the Models Resource or VG Resource sites in general? Tell me about it in the comments!

That’s all from me for now. I look forward to seeing you again in the future!
Assets in this update: 698arrow_right
arrow_right [22] Custom / Edited
arrow_right [6] 3DS
arrow_right [19] Arcade
arrow_right [24] DS / DSi
arrow_right [17] GameCube
arrow_right [1] LeapFrog
arrow_right [94] Mobile
arrow_right [11] Nintendo 64
arrow_right [6] Nintendo Switch
arrow_right [135] PC / Computer
arrow_right [122] PlayStation
arrow_right [7] PlayStation 2
arrow_right [8] PlayStation 3
arrow_right [2] PlayStation 4
arrow_right [53] PlayStation Portable
arrow_right [17] Saturn
arrow_right [150] Wii
arrow_right [2] Wii U
arrow_right [2] Xbox 360

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I discovered Spriters Resource as early as 2010, since I struggled with transparent renders in MS Paint, I'd often search for characters on TSR instead since i could easily put the sprites in front of backgrounds with no artifacts for my fake game covers, but i still scaled them all stupid because i had zero sense of how to properly scale them. I once used a bunch of Paper Mario sprites, including some customs I found on TSR, in a birthday cake design i had printed in 2010 (that + a few other monstrosities i made back then using stuff i found on TSR can be found here: https://imgur.com/a/XV8HJIA).

I didn't join until 2013 however, when i figured out you could rip SPM sprites using Dolphin's texture dump feature. I think I initially found Models Resource around the same time, but had no idea how to work with models. I started learning that in 2014, in particular using Peardian's Antasma model for basic renders a lot because I was on a Dream Team honeymoon phase and loved Antasma. I started dabbling in ripping models around 2015 but they weren't good enough to be accepted to the site. My first accepted submissions were a few customs in 2021 since by then i'd learned a good workflow for modeling. In late 2021 i submitted my first rips that would be approved in (I think) Feb. 2022, based on file dates.
Fawfulthegreat64 Aug 3, 2025 12:43 AM *
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