comment(19) Hello everybody from the newest member of the tMR staff!
Posted by Jasper7438 - August 2, 2025 11:58 PM
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We have officially launched the new version of all of our sites! Click here to see the announcement on The Spriters Resource!

Hi, I’m Jasper! I became a member of the Models Resource staff back in November 2023, but I haven’t written an update until today.

First off, Zearth brings us over 50 models from the Playstation horror game Galerians. On the same console we have MasterPengo adding over 50 models combined from Spyro the Dragon, Spyro 2, AND Spyro 3! Now on over to the Wii, SceneGirlRachael ripped just over 100 models from Tak and the Guardians of Gross, while Modata brought us a few dozen models spread across 2 Yu-Gi-Oh! games. Meme_man_not_ava brings us even more adorable cubic Pokemon from the mobile game Pokémon Quest. Let’s not forget the old but gold with RoyGBiv_ who brings us more models from Sonic Jam on the Saturn and updates to models from Final Fantasy VII. As well as _vissova_ who ripped a decent handful of models from the Sonic the Fighters arcade game.

For this month’s customs, I would like to bring special attention to Demox’s excellent Final Fantasy 7 inspired Deltarune models and specularbark45’s silly Luigi models.

If you want to know more about me, I started using the site all the way back in the late 2010s. I discovered the Models Resource when I was struggling to learn Blender using traditional model tutorials. I made an account in 2019 and started submitting models from my favorite games, such as Little Nightmares and Genshin Impact. I have learned so much about 3D models over the years and that has led me to where I am now.

I love the Models Resource and I am glad I was able to bring more models to you today! Do you remember what brought you to the Models Resource or VG Resource sites in general? Tell me about it in the comments!

That’s all from me for now. I look forward to seeing you again in the future!
Assets in this update: 699arrow_right
arrow_right [22] Custom / Edited
arrow_right [6] 3DS
arrow_right [19] Arcade
arrow_right [24] DS / DSi
arrow_right [17] GameCube
arrow_right [1] LeapFrog
arrow_right [94] Mobile
arrow_right [11] Nintendo 64
arrow_right [6] Nintendo Switch
arrow_right [135] PC / Computer
arrow_right [122] PlayStation
arrow_right [7] PlayStation 2
arrow_right [8] PlayStation 3
arrow_right [2] PlayStation 4
arrow_right [53] PSP
arrow_right [17] Saturn
arrow_right [150] Wii
arrow_right [3] Wii U
arrow_right [2] Xbox 360

Comments (19)


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SITE UPDATE WOOOOOOOOO
Aquaileron Aug 24, 2025 7:44 AM
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Well more meaning, like people who can already see the pending models now. Like say if you can see the pending models, and you go to a game that has a waiting model in submission you can view the model as I don't think everyone should have access as some people wouldn't understand they're not approved yet and think the sites don't have any good resources.
p03_real_account Aug 24, 2025 12:59 AM
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That is one of the new features we added, yes. Submitters who have contributed enough do have access to pending submissions to help spot issues early. If we made them available to everyone, it would defeat the purpose of quality control.
Peardian Senior Staff Aug 24, 2025 12:46 AM
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This is peak, but did the vg resource just die out?
alxflz12 Aug 24, 2025 12:45 AM
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You can use the right mouse button to move the model around. We can consider a fullscreen option, but in the meantime, you can use F11 to make your browser full-screen.
Peardian Senior Staff Aug 24, 2025 12:42 AM
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I'm glad we can download pending models but would it not be smart if a game or category models are not being approved yet you can view their unapproved models as we now have access to them so doing this would just be more organized.

Also why is the feature when you click on add model but the list for model that have been uploaded but not approved yet is missing, I know there was an argument about it, but it is a really useful feature. If it does get added back, maybe clicking on one of the names on the list takes you to it before it is approved.

Anyway, this is a really good update to the site, and I'm just happy I can see models that haven't been improved yet.
p03_real_account Aug 24, 2025 12:39 AM
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I really like the 3D viewer, but i think there could be some improvements:

1. moving up and down like how you move forward, you can't really do that on the viewer, and the closest is zooming in and out, and that can get you so far. At least give us the ability to use arrow keys for it.

2. full screen, just have a button below that full screens on the viewer, allowing us to see way more of the model.
MadeKillaSam Aug 23, 2025 11:32 PM *
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3D Viewing is now a thing.
So now we can preview the models before downloading, neat.
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BlastoiseTheVGRipper Aug 23, 2025 9:32 PM
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First comment on the revamped site, we're so back
BillyTGAoBaM Aug 23, 2025 9:26 PM
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I found this site while searching goat simulator models because I thought it was funny kind of random story.
p03_real_account Aug 8, 2025 3:53 PM
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PlayStation models is how began my journey on here! Something about them being so low-poly and satisfying to look at is what led me to start a brand new hobby in me ripping 3D models from that system back when ripping from the PS1 was very scarce.

As the years went by, I started getting more interested in ripping some other game assets besides PS1 models; stuff from the PlayStation 2 such as graphics and sounds, and ripping from very obscure games that barely anyone has ever heard of before. My favorite was Great Hits, a Japanese RPG on the PS1 by Enix from 1998 that literally no one knows at all. (The game has amazing sprites and 3D models btw.) Preserving the art of a very obscure game on here feels so good to me and to anybody who has heard of a said game.
R7CrazyCanucks Aug 7, 2025 12:01 AM
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I came up upon this website while looking for Yoshi Models.
Rosejes1 Aug 6, 2025 6:29 PM
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We're glad to have you on the team, Jasper! You've been a great help to us.

I don't have much to say about my history with The Models Resource. I've been here since the beginning, provding some of the models that helped get this place started.
Peardian Senior Staff Aug 3, 2025 4:35 PM
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Achoo! Oh sorry.
Snow-Thunder Aug 3, 2025 4:14 PM
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I didn't know much about this website starting out. I had heard of it's name at a young age and may have even clicked on it but it was mainly passing glances.

This was until 2022 when I got interested into importing models from other games into Wii games such as Mario Kart Wii and Super Smash Bros. Brawl and this was my big main source for them. And then I got interested in submitting for games I had played, and soon enough I got to branching off to the other sites and submitted sprites from numerous GameCube, Wii, Dreamcast, PS1 and PS2 games.

I haven't looked at models from a lot of games recently but if there's something that catches my attention I'd look into it. I've currently been submitting sprites from Dingo Pictures games by Midas and Phoenix Games on PS1 and PS2.
BillyTGAoBaM Aug 3, 2025 4:30 AM
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My first experience discovering The Spriters Resource was technically back around the early 2010s (I forgot the exact year) when I somehow stumbled across some Super Paper Mario sheets via Google Images (I forgot what exactly I was searching for, but it was most likely related to Super Paper Mario specifically as I was doing a playthrough of it, as well as being very obsessed with the game). I even remember printing out the Hammer Bro. sheet, cutting him out, and assembling him (I'm pretty sure I still have that very cutout somewhere, I'd probably have to check the archives in my basement). I had no idea the sheet I used was from The Spriters Resource, nor did I know that the pieces were called sprites.

So, fast forward to late 2017 (I think it was sometime in December, I remember the site had the Christmas theme). I was looking around Google Images for comics based on Paper Mario: Color Splash (like Super Paper Mario, I was doing a playthrough of it and was very obsessed with it as well (it's kinda funny how Paper Mario led me to discovering this here website, huh?)), and I found a sprite sheet with Iggy Koopa's sprites on it. So, I went to the website to view the sheet, then went to the game page and found even more sprites from Paper Mario: Color Splash. After that, I hung around the site to download sprites for editing and/or messing around with (later on, I discovered the other three resource sites and started messing around with models in Anim8or (which I no longer use) and later on Blender, and sounds in Audacity).

In 2018, I started to use sprites from The Spriters Resource in projects like sprite animations, and even started to learn how rip sprites myself (one of my first rips was my old Miscellaneous Screens sheet from the SEGA Saturn version of Sonic 3D Blast). Finally, on June 3, 2020, I made an account here. And later throughout 2020, my sprite ripping knowledge slowly started to increase, and I started ripping models, textures, and sounds. And yeah, the rest is pretty much history.
DogToon64 Staff Aug 3, 2025 3:44 AM
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Congrats on your first official update! As I said before, I'm kinda surprised that it hadn't happened sooner. Better late than never!

As for experiences, I first became interested in models by accident - thanks to MySims! In the early 2010s, I discovered that editing .XML files for the game could alter various things within it; namely the appearance of NPC's and the game camera. My mind was blown as I was previously under the simple impression that video game characters were fully sentient beings ... nothing about programming had ever registered in my smooth little brain before. While messing with character files, I was changing different strings to test the extent of what I could modify. And at some point, I ended up causing a Sim to T-pose in-game. I'd become absolutely fascinated by this phenomena and begun my own sleuthing into how video games worked.

Eventually, around 2013-2014, I discovered the Models Resource. I remember lurking for a good while, either because I didn't think to register for some reason, or I was still researching how to get my hands on MySims models. Whatever the case, I finally made an account and never looked back. A few years ago, I'd successfully managed to rip every single Sim from the original MySims game; the very thing that brought me here! It was a wonderful full-circle moment. This community is practically like... a second home to me. Even during the days when I'm either too busy or simply unmotivated, I still tend to daydream about what I'll do next or who I'll get to help the second I hop on here.
Centrixe the Dodo Staff Aug 3, 2025 2:35 AM
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Now we are talking about our experiences finding this website? Aight, here I go. I discovered the models resource wanting to make android games using mario characters from Mario party 1 alongside some mario kart ones and random games, using unity, I thought i could animate the characters imediately and throw all the assets at once and make a game. I was a child, so I didn't know what I was doing. My favorite character was and still is mewtwo. 2 years ago I made a playermodel for Gmod using a model from this web, and I am gonna make another one now. Thanks VG Resource!
Juanchi Aug 3, 2025 1:46 AM
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I discovered Spriters Resource as early as 2010, since I struggled with transparent renders in MS Paint, I'd often search for characters on TSR instead since i could easily put the sprites in front of backgrounds with no artifacts for my fake game covers, but i still scaled them all stupid because i had zero sense of how to properly scale them. I once used a bunch of Paper Mario sprites, including some customs I found on TSR, in a birthday cake design i had printed in 2010 (that + a few other monstrosities i made back then using stuff i found on TSR can be found here: https://imgur.com/a/XV8HJIA).

I didn't join until 2013 however, when i figured out you could rip SPM sprites using Dolphin's texture dump feature. I think I initially found Models Resource around the same time, but had no idea how to work with models. I started learning that in 2014, in particular using Peardian's Antasma model for basic renders a lot because I was on a Dream Team honeymoon phase and loved Antasma. I started dabbling in ripping models around 2015 but they weren't good enough to be accepted to the site. My first accepted submissions were a few customs in 2021 since by then i'd learned a good workflow for modeling. In late 2021 i submitted my first rips that would be approved in (I think) Feb. 2022, based on file dates.
Fawfulthegreat64 Aug 3, 2025 12:43 AM *