comment(33)
Introducing the Model Checker Tool!
We now have a new downloadable tool to help with checking the quality of models, created by myself. By downloading this tool and giving it your model files, it can detect some of the basic problems that cause models to be slowed down or even rejected. Whether you've submitted hundreds of models before or have only submitted a few, this tool should be very helpful.
You can download the tool from its download page. If you received the tool from me over Discord or through private messages, please download it again, as the tool has been updated. Be sure to check the download page every once in a while to see if it has been updated.
As with any new program, there may be bugs. If you find a model that causes the program to crash, freeze, or give a false positive, please let me know.
Related to this, I have an important request for everyone with pending submissions. As you know, we are very far behind with submissions (5200+ at this moment). Small model problems such as texture paths can make the approval process take much longer, putting us further behind. Because of this, we ask that everyone please download the tool and use it to check all of your submissions. Yes, it will take time and might be tedious. However, every little problem that you can find and fix yourself will help us get caught up faster. We would greatly appreciate your time and cooperation.
Thank you.
Contributors: 31
BillyTGAoBaM, CameronCarsonOfficial, DaniKH, Detexki99, Diego6mick, Dippergames420, Doggz_RAM, ErectedFrogOfficial, Hell Inspector, HeronNobody, Jingleboy, JJ314, JonathanJoestar, LCat4Ever, lemurboy12, Link15, LochSnesMonster, PikaApple, R7CrazyCanucks, Raq, Rayfist496, Serial, skydragon74193, Sonicfanpepakura, specularbark45, Stix, sutinoer, Temporaly, toolkat, ToppestOfDogs, Ziella Customs: 8
DogToon64, Fawfulthegreat64, HeronNobody, leo3065, MarioMario, Poké-Brother, Ramene, Sir Sputnik
arrow_right
[16]
Custom / Edited
arrow_right
[3]
3DS
arrow_right
[5]
DS / DSi
arrow_right
[4]
GameCube
arrow_right
[17]
Mobile
arrow_right
[27]
Nintendo 64
arrow_right
[42]
Nintendo Switch
arrow_right
[79]
PC / Computer
arrow_right
[3]
PlayStation
arrow_right
[14]
PlayStation 2
arrow_right
[9]
PlayStation 3
arrow_right
[3]
PlayStation 4
arrow_right
[18]
Wii
arrow_right
[4]
Wii U
arrow_right
[10]
Xbox 360
Comments (33)
You must be logged in to post comments.
Out of curiosity, how long does it take to approve a model from sitting down to do it to it appearing on the site?
For me, if I export .dae with default settings the textures don't load with the model :(
Might be a bug, but since I can get the textures to work with other methods, it's not a huge deal.
Might be a bug, but since I can get the textures to work with other methods, it's not a huge deal.
@Jasper7438 for dae files with blender, all you need to do is to untick the copy texture option so it loads directly the textures from the texture folder
@Fawfulthegreat64 Blender can export relative paths using .obj mtl files and fbx you can get relative paths if you change the path mode from auto to relative in the export settings.
For .dae files I am not really sure.. I could get it to work with models that had textures in the same folder as the model by choosing the "copy texture" option and making sure my textures in Blender had the same names as the textures in the model folder.
For .dae files with textures in multiple folders I had to resort to using noesis and editing the file paths when necessary.
As for the bad weighting thing, I hope you're able to figure out what's causing it! I got this error on one model I'm submitting and turns out the eyebrows had no weights for some reason lol, I would've had no idea if the checker didn't tell me
For .dae files I am not really sure.. I could get it to work with models that had textures in the same folder as the model by choosing the "copy texture" option and making sure my textures in Blender had the same names as the textures in the model folder.
For .dae files with textures in multiple folders I had to resort to using noesis and editing the file paths when necessary.
As for the bad weighting thing, I hope you're able to figure out what's causing it! I got this error on one model I'm submitting and turns out the eyebrows had no weights for some reason lol, I would've had no idea if the checker didn't tell me
@BestBowserFan4 In addition to what SteamyJ said, which you really should take to heart, what are you even talking about? You submitted a single model in May which was rejected in July. You have had literally zero activity outside of that, barring comments (most of which have been complaining about it) and there has not been a single mention of that rejection (except from you) since it happened.
You received a PM explaining why it was rejected. I'd strongly suggest reviewing that and learning from your mistakes rather than continuing to spam the comments with this nonsense.
You received a PM explaining why it was rejected. I'd strongly suggest reviewing that and learning from your mistakes rather than continuing to spam the comments with this nonsense.
@BestBowserFan4 Don't you get tired of complaining in every update?
My Chrome tab is crashing when I load my models in it.
Error code: RESULT_CODE_KILLED_BAD_MESSAGE
Edit: it was because I dragged the files right out of Winrar instead of extracting the zip first. My observations are that Blender can't be trusted to export the proper relative paths, as all of them were instead referring to a nonexistent parent directory. And apparently my .dae has 54 points with bad weighting and I have no idea how to fix that. The posing looked correct in Blender. I was able to get the mtl to have no errors and the obj already didn't, so am I good to assume as long as those are included the model would be accepted?
Error code: RESULT_CODE_KILLED_BAD_MESSAGE
Edit: it was because I dragged the files right out of Winrar instead of extracting the zip first. My observations are that Blender can't be trusted to export the proper relative paths, as all of them were instead referring to a nonexistent parent directory. And apparently my .dae has 54 points with bad weighting and I have no idea how to fix that. The posing looked correct in Blender. I was able to get the mtl to have no errors and the obj already didn't, so am I good to assume as long as those are included the model would be accepted?
stop it with the failed duskull model
A zip library for JavaScript? Fantastic! I will look into this for sure. Thank you! This should allow me to implement a check verifying that the textures specified by the model exist. The tool still won't be able to upload directly to the site due to security concerns, however, but this will still be helpful.
Neat. You could do zips easy. I hacked up a quick version with ZIP support and checks that image/mtl files exist.
The biggest problem with the idea of using the tool to upload to the site is that the tool only works with individual model files, not zip archives. The tool can't extract zipped files, and you can't submit individual model files to the site. The other main problem is that the issues found are not guaranteed to be rejection-worthy. There are valid models with no UVs or textureless materials. We would certainly like to have some sort of automatic checking, but it will not be possible with this specific tool.
This is an excellent solution. Perhaps you could try setting it up where its scanned on the submission page somehow?
a model checker tool? neat.
I wonder if said tool could be tweaked to be a model uploader as well if it says "model is conform to requirements"
It would then remove quite a load of work for moderators, don't cha think?
I wonder if said tool could be tweaked to be a model uploader as well if it says "model is conform to requirements"
It would then remove quite a load of work for moderators, don't cha think?
| keyboard_double_arrow_left keyboard_arrow_left | Page 2 of 2 | keyboard_arrow_right keyboard_double_arrow_right |


