comment(5)
Shoot the Moon
This past month, we also hit an astronomical new record: 3000+ pending submissions. We're continuing to check submissions as best we can, but we're going to need help from you, the submitters. The best way you can help us process your submissions faster is to double-check your exports/zips and to provide decent icons.
After you create the OBJ/DAE, open it up and test it. Do the textures load correctly? Do the bones work? Checking your submission can help catch problems early that would slow us down in best cases or cause the submission to be rejected in worst cases. The last thing we want is to have to reject a submission that has been waiting for months because of a problem that the submitter could have caught themselves. We don't usually mention it, but a lot of submissions we receive have minor fixable issues, such as broken texture paths, that could be caught by submitters checking their own submissions. Normally, these problems would be grounds for rejecting the model, but we fix these problems ourselves. This saves a lot of months-old submissions from being rejected, but significantly increases the amount of time it takes to check them.
Of the submissions we have right now, 840+ of them are missing icons. That's at least an extra month's worth of work for us just of making icons. The icons don't have to be beautiful or anything, just as long as they meet the minimum requirements. Render at the correct sizes rather than scaling up smaller images and render with transparent backgrounds rather than editing out the canvas in an image editor. If you don't know how to use your program of choice to render transparent icons with decent lighting, you have plenty of time to learn how. Maybe even learn about three-point lighting if you want to go the extra mile.
If you're struggling with either of these things, don't be afraid to ask one of your fellow submitters for help. There are plenty of users here who could help you figure out which export settings to use for relative texture paths or who can show you how to create good icons. The more we help each other, the faster we can get through submissions.
Models are complex and require time to check, so any help in speeding up the process is greatly appreciated.
Contributors: 34
AbsurdBartholomew, BillyTGAoBaM, Blachscholes56, Centrixe the Dodo, Cotton Candy 2C, Gimmicking, Hell Inspector, HEYimHeroic, JJ314, lemurboy12, Lexou Duck, MikkR1, Models124717, nilli10, no00ob, Peardian, penguino118, Poudink, Puerto64, R7CrazyCanucks, Random Talking Bush, rickomax, Sandmanfan, SegaSonic04, senjen, sonicdude143, sonicroc237, Spyro10g, sutinoer, suXin, verdecillo66, verymystic, Walujski, Ziella Customs: 10
BruhSonicTehHedgie, Frickerrific, Hell Inspector, Joe-Bill Dinosaur, JTN, Luigi Luigi 2401, matymatiasmaty, metaknight1337, sonicroc237, Superlakitu
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Comments (5)
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And to add on to dlfon99's message, make sure you have the output setting as PNG with RGBA enabled.
For Blender 2.8+ users, you can render your background as transparent by checking "transparent" under the film menu in the Render Properties, and you can set the render dimensions in Output Properties. Import your exported model to Blender, add a couple lights or use an hdri. Position your camera and render! Change the dimensions and render again!
And lets not forget the best model in this update: Mario's Head! XP
Sheesh 28% missing icons? I don't get it. The ripping is the hard part - why are so many submitters floundering on the easy part?
Lol, I feel I may have contributed to the record a bit with the 161+ Temtem models in the queue. And the Skylar and Plux stuff. And the additional Lightseekers stuff. Fear not staff, I've checked everything and all of my stuff works and has icons. Although for some reason Blender 2.83 doesn't seem to like .daes very much. 2.79 accepts everything fine and Noesis says everything looks fine (although it views the UVs inverted for some reason. It's normal in a 3D modelling program though).