Ratchet: Deadlocked (HD)
Ratchet: Deadlocked (HD)

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Category | PlayStation 3 |
Assets | 64 |
Hits | 165,868 |
Comments | 6 |
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Alternative Names (1):
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Ratchet: Deadlocked HD
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[6]
Playable Characters
Avenger Armor
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Crusader Armor
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Liberator Armor
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Marauder Armor
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Ratchet

Vindicator Armor
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[26]
Skins
Ace Hardlight
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Alpha Clank
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Battle Bot
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Captain Starshield
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Dread Bot
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Eugene
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Eviscerator
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Genome Ratchet
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Jak
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Kid Nova
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King Claude
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Land Shark
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Mr. Sunshine
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The Muscle
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Ninja Ratchet
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Pipo-Saru Ratchet
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Reaper
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Renegade
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Santa Ratchet
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Saurus Ratchet
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Shellshock
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Squidzor
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Thriller
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Venus
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Vernon
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W3RM
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[9]
Characters
Ace Hardlight
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Ace Hardlight (Battle)
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Ace Hardlight (HoloClone)
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Combat Bot
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Dallas
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Gleeman Vox
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Juanita
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Reactor
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Slugha
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[11]
Weapons & Gadgets
Alpha Ravager
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Beta Ravager
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Bogo
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Bot Wrench
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Dual Vipers
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EMP Launcher
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Grind Cable
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Hacker Ray
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Pistol Flux LX
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Range Warrior
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Shield Link
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[4]
Vehicles
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[1]
Map Objects
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[1]
Enemies
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[1]
Miscellaneous
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[5]
Unused Content
Comments (6)
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Awesome new rips. Seeing the Landstalker puts a smile on my face.

Only a few of the weapons can be fully ripped at this time sadly. Seems like they have the same properties as armoured enemies and v2-4 weapons in RaC3, which can't be ripped properly due to how the level editor programs currently available work. So until that's fixed, don't expect anything more (weapon wise) than the Dual Vipers and its unused upgrade.

@shoopdahoop22
So it can only extract basic terrain...
So anything you can walk on I assume? If so, could I request the terrain (and textures if possible) from the Dreadzone Station Containment Suite?
So it can only extract basic terrain...
So anything you can walk on I assume? If so, could I request the terrain (and textures if possible) from the Dreadzone Station Containment Suite?

@turohabaneero There's a big list of reasons
1. Until a few months ago, there weren't any map exporters until a WIP level editor came along
2. Our editor can only extract the basic terrain and nothing else (so it cant get scenery like trees, buildings, mountains, etc)
3. Ripping R&C models involves manually fixing the normals and flipping the faces, as half of the faces on the models are flipped inwards, given the model a broken appearance. While its not a big deal for models like characters or weapons, a much larger model like an entire map would take an extremely absurd amount of time to fix.
1. Until a few months ago, there weren't any map exporters until a WIP level editor came along
2. Our editor can only extract the basic terrain and nothing else (so it cant get scenery like trees, buildings, mountains, etc)
3. Ripping R&C models involves manually fixing the normals and flipping the faces, as half of the faces on the models are flipped inwards, given the model a broken appearance. While its not a big deal for models like characters or weapons, a much larger model like an entire map would take an extremely absurd amount of time to fix.
Is there a reason why none of the Ratchet & Clank games' maps have been ripped? I have no idea how any of this works. Do the maps consist of more things to rip or something?

Can we get Dallas and Juanita?