LittleBigPlanet 2
LittleBigPlanet 2

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Category | PlayStation 3 |
Assets | 26 |
Hits | 422,600 |
Comments | 9 |
Tags (11): arrow_right | |
Alternative Names (4):
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LBP 2, LBP2, Little Big Planet 2, Ritoru Biggu Puranetto 2 (Japanese)
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[7]
Costumes
Beaker
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Chef Hat
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Hamm
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Kermit the Frog
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Launch Day Shirt
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Odie
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Rex
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[3]
Curators
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[7]
Decorations
Buzz Lightyear Jetpack
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Golden Apple Stem
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Paper Ear
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Paper Plane
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Red Eye on Stalk
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Sheriff Badge
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Torn Paper
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[8]
Objects
Air Hockey Paddle
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Cheese
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Elastic Band Ball
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Microphone Head
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Modelling Clay Rock
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Quill & Inkpot
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Rain Boot
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Toy Ball
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[1]
Power-Ups
Comments (9)
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I upload a cheese model from da vink bit

LBP often tiles textures and sometimes uses different UV maps for materials, that's why the materials won't export to .obj or .dae correctly.

I extracted most of the .mol (2,949 out of 3,010) files from the data.FARC and converted them into GLB files which can be opened by blender. I am having trouble converting GLB into OBJ or DAE because the conversion screws with the texture space and misaligns the textures. Every GLB file works flawlessly when imported into blender but most don't pull up in windows default 3d viewer, and the ones that do have the misaligned textures.
I don't know if file sharing is allowed but if anyone wants to help sift through some of these and help convert them here is a link: [hyperlink blocked]
Reminder- most of the files wont open with windows 3d viewer so you have to use blender or another 3d file viewer that supports glTF 2.0 file formats.
view3dscene will open all of the files but has the problem with texture space being screwed up.
I used https://github.com/ennuo/toolkit/releases to extract all the .mol files to GLB.
I don't know if file sharing is allowed but if anyone wants to help sift through some of these and help convert them here is a link: [hyperlink blocked]
Reminder- most of the files wont open with windows 3d viewer so you have to use blender or another 3d file viewer that supports glTF 2.0 file formats.
view3dscene will open all of the files but has the problem with texture space being screwed up.
I used https://github.com/ennuo/toolkit/releases to extract all the .mol files to GLB.

Submitted the LBPK jersey shirt
LittleBigPlanet FARCs are [F]ish [Arc]hives (someone at Mm really liked their fish puns)

MikuMikuModel can only open FARCs from Project DIVA games. The FARC format that LittleBigPlanet uses is completely different.

or you could use MikuMikuModel, haven't tested it on LBP .farc files but it can open ps3 farcs

@LBPPlayer7
Use this quickbms script:
http://aluigi.altervista.org/bms/little_big_planet_3.bms
I have no clue on how to convert the models to a usable format though.
Use this quickbms script:
http://aluigi.altervista.org/bms/little_big_planet_3.bms
I have no clue on how to convert the models to a usable format though.
I have a question, how do you open the data.farc file?