SpongeBob SquarePants: SuperSponge
SpongeBob SquarePants: SuperSponge

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Category | PlayStation |
Assets | 19 |
Hits | 230,309 |
Comments | 48 |
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[1]
Playable Characters
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[2]
Non-Playable Characters
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[4]
Enemies
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[1]
Objects
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[11]
Unused Content
Barnacle Boy
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Early SharkMan
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King Neptune
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Mermaid Man
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Mr. Krabs
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Patrick
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Patrick (June 1st Prototype)
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Sandy Cheeks
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SpongeBob (Early Models)
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Squidward (Dec. 7, 2000)
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Squidward Tentacles
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Comments (48)
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i have most of the items, characters, and some of the maps ripped in my other computer since i finally got 3ds max to work again

@trussive: Nope, the earliest submissions in The Models Resource's queue only go as far back as June 2020 at the earliest. The submissions for this game have been pending since July, September and December respectively.

i think they've been pending since february 2020


why are none of these pending models getting accepted

trust me, as someone already programming a N64 game, it's very very hard

it was never meant to be released on N64, nor considered

This should be on Nintendo 64, but they decided to release it on PlayStation instead for some reason. I won’t waste money on a PlayStation port that I find Rating Pending, I’ll just make an E-rated N64 copy instead.

i could throw the sprites from supersponge to the spriters resource but that's going to be a pain cause all of them are bmp formats

i ripped every animations from the pre rendered spongebob and the nose is just a separate model with the body

reripped SB with the real T-pose, rig, and items

SpongeBob's prototype animations may look broken to you in fbx but I test all of them on unity and they should work just fine in spongebob rig. other characters in the prototype models work fine on fbx viewer and the used spongebob model animations too

ok thanks

they're not unused, they're prototype models. also, try to fix the capitalization on SpongeBob

alright so I got some of the unused original models to submit and the animations too

they are sprites, they just look 3d

I didn't, either - I always assumed those were just sprites like the GBA version and only the terrain was 3D.

This game used 3D models, I didn't know that.

We have render models.
What would be next?
What would be next?

I'd rip it, but I had to fix the model, so the one I ripped is pretty much only for personal use. Try uploading a fixed .DAE, I can't wait to see the model!
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