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Q*bert (Low Poly)


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Asset Info favorite
Name Q*bert (Low Poly)
Category PlayStation
Game Q*bert
Section Playable Characters
Submitted July 4, 2020
Uploaded By R7CrazyCanucks
Size 15.45 KB (3 items) arrow_right
  • Q-Bert (Low Poly)/26.png
  • Q-Bert (Low Poly)/q-bert_low_poly.mtl
  • Q-Bert (Low Poly)/q-bert_low_poly.obj
Format ZIP (application/zip)
mtl, obj, png
Hits 4,073

Comments (8)


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He looks like he eated a bees
JoelIzDaBest66 Dec 24, 2023 6:47 PM
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@Xinus23 Plus it's a lot better than distance fog.
Daniellemgm Jul 18, 2023 11:39 PM
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*internal screaming*
bromomento Jan 20, 2021 2:53 AM
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Reddit
Master_Max_500 Oct 2, 2020 9:55 PM
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wh-
what?
what kind of question is that?

LODs are not a "thing" they still happen to this day.
its a common technique to save on resources. because whats the point of preserving detail at high distance if the player wont see it anyway?
and in the age of PS1/N64 it didnt matter if it looked ugly. there's a point where perfomance matters more than the looks, so corners have to be cut.
Xinus23 Jul 17, 2020 7:38 PM
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Low poly on a game that already has low poly models is frightening.
squidiskool Jul 7, 2020 11:48 PM
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I never understand why low poly was a thing. Sure it saves in memory, or whatever reason, but they just look plain ugly.
N-Mario Jul 5, 2020 3:38 AM
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cube*bert
DenniP39 Jul 4, 2020 5:36 PM