Q*bert (Low Poly)
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Asset Info favorite | |
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Name | Q*bert (Low Poly) |
Category | PlayStation |
Game | Q*bert |
Section | Playable Characters |
Submitted | July 4, 2020 |
Uploaded By | R7CrazyCanucks |
Size |
15.45 KB (3 items) arrow_right
|
Format | ZIP (application/zip) |
Hits | 3,552 |
Comments (8)
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He looks like he eated a bees

@Xinus23 Plus it's a lot better than distance fog.

*internal screaming*

Reddit

wh-
what?
what kind of question is that?
LODs are not a "thing" they still happen to this day.
its a common technique to save on resources. because whats the point of preserving detail at high distance if the player wont see it anyway?
and in the age of PS1/N64 it didnt matter if it looked ugly. there's a point where perfomance matters more than the looks, so corners have to be cut.
what?
what kind of question is that?
LODs are not a "thing" they still happen to this day.
its a common technique to save on resources. because whats the point of preserving detail at high distance if the player wont see it anyway?
and in the age of PS1/N64 it didnt matter if it looked ugly. there's a point where perfomance matters more than the looks, so corners have to be cut.

Low poly on a game that already has low poly models is frightening.

I never understand why low poly was a thing. Sure it saves in memory, or whatever reason, but they just look plain ugly.

cube*bert