Q*bert (Low Poly)
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| Asset Info favorite | |
|---|---|
| Name | Q*bert (Low Poly) | 
| Category | PlayStation | 
| Game | Q*bert | 
| Section | Playable Characters | 
| Submitted | July 4, 2020 | 
| Uploaded By | R7CrazyCanucks | 
| Size | 15.45 KB (3 items)      arrow_right 
 | 
| Format | ZIP (application/zip) mtl, obj | 
| Hits | 3,620 | 
Comments (8)
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      He looks like he eated a bees
    
    
  
      @Xinus23 Plus it's a lot better than distance fog.
    
    
  
      *internal screaming*
    
    
  
      Reddit
    
    
  
      wh-
what?
what kind of question is that?
LODs are not a "thing" they still happen to this day.
its a common technique to save on resources. because whats the point of preserving detail at high distance if the player wont see it anyway?
and in the age of PS1/N64 it didnt matter if it looked ugly. there's a point where perfomance matters more than the looks, so corners have to be cut.
    
  what?
what kind of question is that?
LODs are not a "thing" they still happen to this day.
its a common technique to save on resources. because whats the point of preserving detail at high distance if the player wont see it anyway?
and in the age of PS1/N64 it didnt matter if it looked ugly. there's a point where perfomance matters more than the looks, so corners have to be cut.

      Low poly on a game that already has low poly models is frightening.
    
    
  
      I never understand why low poly was a thing. Sure it saves in memory, or whatever reason, but they just look plain ugly.
    
    
  
      cube*bert
    
    
  