The Lab
The Lab

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Category | PC / Computer |
Assets | 37 |
Hits | 65,108 |
Comments | 8 |
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Alternative Names (2):
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Longbow, Xortex
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[3]
Characters
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[34]
Props
Announcer Speaker
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Aperture Security Camera
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Atlas Holosphere
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Axe
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Bow
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Bucket Ball
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Bucket Paddle
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Cardboard Box
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Coffee Mugs
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Cone
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Core
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Desktop Portal Emitter
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Dragon Knight Sword
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Drawer Cake
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Drawing Props
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Dry Eraser
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Explosive Tank
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Intro Start Panel
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Legion Sword
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Old-Fashioned Table
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Packing Peanuts
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Persi Body
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Persi Head
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Plastic Chair
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Repair Desk Lamp
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Revolver
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Slingshot Cardboard Boxes
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Slingshot Crates
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Spear
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Stout Shield
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Toy Drone Projectile
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Tracer Core
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Viking Helmet
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Whiteboard
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Comments (8)
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@uncertifiedstar: That's not the case, the last time a new model was added here was June 2022.

i swear a few new models got added and i still dont notice it

I'm gonna submit more models.
Sadly beside i actually i have ripped almost all the models i have a lot of troubles to find all the
textures for the models.
I have the Disassembled bot model, desk universe model , as the most juicy things, but not all the related textures :(.
If you want rip source2 search the sourceIO plugin for blender.
Also, for some textures you need noesis, with his THE LAB plugin.
Sadly beside i actually i have ripped almost all the models i have a lot of troubles to find all the
textures for the models.
I have the Disassembled bot model, desk universe model , as the most juicy things, but not all the related textures :(.
If you want rip source2 search the sourceIO plugin for blender.
Also, for some textures you need noesis, with his THE LAB plugin.

Mind if I try to port to Source 1?

I found out that there are VPK files in this game, VPKs are usually used in Source 2 games but I guess they used a plugin or SDK of some kind to use them. Anyways I found GLaDOS' model in the VPKs so hopefully it gets approved.

When I get extra unneeded models in an asset studio export, I just delete the extra objects/empties/bones in Blender. Usually there isn't any issues doing so.

I tried exporting Atlas but he's bundled with some debris assets and lots of unnecessary empties (exporting from AssetStudio btw)

I'm hoping for more Aperture Robot Repair models someday