The Great Ace Attorney Chronicles
The Great Ace Attorney Chronicles
| Game Info arrow_drop_down favorite | |
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| Category | PC / Computer |
| Assets | 161 |
| Hits | 25,953 |
| Comments | 3 |
| Tags (13): arrow_right | |
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Alternative Names (3):
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Dai Gyakuten Saiban 1&2 -Naruhodō Ryūnosuke no Bōken to Kakugo- (Japanese), TGAAC, 大逆転裁判1&2 -成歩堂龍ノ介の冒險と覺悟 (Japanese)
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[90]
Characters
Adron B. Metermann
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Albert Harebrayne
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Balthazar Lune
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Banker Juror
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Barber Juror
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Barok van Zieks
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Barry Caidin
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Beppo / Sandwich
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Bif Strogenov
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British Judge
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Bruce Fairplay
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Communications Juror
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Corn-Eating Juror
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Courtney Sithe
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Daley Vigil
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Eggert Benedict / Ashley Graydon
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Enoch Drebber
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Esmeralda Tusspells
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Evie Vigil
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Fabien de Rousseau
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Foreman Juror
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Genshin Asogi
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Gentlemanly Juror
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Gina Lestrade
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Gina Lestrade (Detective)
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Gossip
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Grimesby Roylott
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Guild Master Juror
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Herlock Sholmes/Sherlock Holmes
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Herlock Sholmes/Sherlock Holmes (Casual)
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Herlock Sholmes/Sherlock Holmes (Japanese Jumble Mix)
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Herlock Sholmes/Sherlock Holmes (Police Disguise)
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Iris Wilson/Watson
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Iris Wilson/Watson (Great Exhibition)
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Iyesa & Aido Nosa
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Jezaille Brett
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Joan Garrideb
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John Garrideb
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Kazuma Asogi
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Kazuma Asogi (Prosecutor)
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Knitting Juror
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Kyurio Korekuta
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Laborer Juror
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Lady-like Juror
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Lay D. Furst
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Mael Strongheart
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Magician Juror
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Magnus McGilded
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Maid Juror
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Maria Gorey
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Masked Apprentice
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Nash Skulkin
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Nikolina Pavlova
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Odie Asman
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Olive Green
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Patricia Beate
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Peppino de Rossi
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Policeman Juror
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Pop Windibank
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Quinby Altamont
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Raiten Menimemo
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Rei Membami
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Ringo Skulkin
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Roly Beate
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Ryunosuke Naruhodo
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Ryunosuke Naruhodo (Iris' Homemade Suit)
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Ryutaro Naruhodo
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Satoru Hosonaga (Sailor)
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Satoru Hosonaga (Swimsuit)
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Satoru Hosonaga (Waiter)
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Scientist Juror
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Seishiro Jigoku
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Seishiro Jigoku (Suit)
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Soseki Natsume
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Soseki Natsume (Kimono)
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Stereoscopic Juror
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Surgeon Juror
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Susato Mikotoba
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Susato Mikotoba (Iris' Homemade Dress)
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Taketsuchi Auchi
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Tchikin Strogenov
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Tobias Gregson
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Toby the Dog
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Venus
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Vilen Borshevik
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Wagahai the Cat & Their Kittens
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Wilhelm Gottsreich Sigismond Ormstein / Gotts
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William Shamspeare
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Yujin Mikotoba
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Yujin Mikotoba (Suit)
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[30]
Evidence (Adventures)
Anniversary Bouquet
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Article About Ballerina and Revolutionary
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Attorney's Armband
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Carbonated Water Bottle
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Cat-Flapomat
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Debtors' Ledger
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Fragment of Metal
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Iris's Postcard
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Iris's Story Manuscript
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Jackknife
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Knife (Murder Weapon, The Adventure of the Runaway Room)
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The Lion's Pride (The Fourth Book)
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McGilded's Leather Gloves
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Medical Report Card
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Music Box Disk
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Omnibus
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Paper Seal
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Pipe and Fragment of Metal
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Plate of Steak
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Sholmes's / Holmes's Pouch
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Skulkin Brothers' Gun
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Small Music Box
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Stereoscope
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The Third Bullet
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Today's Paper
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University Collar Pin
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Waiter's Business Card
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White Cat Photograph #2/Pawnbroker's Ticket (Coat)
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White Cat Photograph/Pawnbroker's Ticket (Box)
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Windibank's Gun
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[33]
Evidence (Resolve)
Bar of Soap
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Bottle of Poison
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Camera
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Candelabrum
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Chemical Reagent
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Crossbow
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Enoch Drebber's Card
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Fountain Pen
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Gas Meter
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Genshin Asogi's Ring
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Great Exhibition Newspaper
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Great Sword 'Karuma'
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Inspector Gregson's Pocket Watch
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Inspector Gregson's Trunk and Passport
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Iris's Lucky Charm (Bearis)
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Iris's Lucky Charm (Hareley)
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Knife (Murder Weapon, The Adventure of the Blossoming Attorney)
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Letter of Introduction
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Noticeboard
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Pair of Teacups
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Piece of Broken Glass
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Piece of Green Cloth
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Policeman Figurine
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Red Hairpiece
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Revolver
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Science Trophy
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Screwdriver
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Small Component
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Soseki Natsume Article
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Torn-Off End of Envelope and Olive Green's Card
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Venus's Firecrackers
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Waxwork Head
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Wooden "Birdcage"
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[2]
Locations
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[6]
Miscellaneous
Comments (3)
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I am so, SO happy to see all of these rips!!
chat, i'm gonna be real: i wanted to see if i could get all of the location models up, but i tried looking at sholmes's suite, and rage quit blender almost immediately. i think some of the location asset folders include a separate model used during the dance of deduction segments, including the suite, but the material slots aren't very obvious about what texture is applied to what mesh. the suite specifically had at max 42(!!!) textures i found and converted. as much as i love these games, that is too much for me to handle. instead, i'll just share my ripping process so people can at least see what i've learned up to this point, if not also take a crack at uploading assets on their own.
so! both the 3DS and multiplatform versions of tgaa 1 and 2 were made in the mt framework engine, and many of their assets are saved in .arc files. to open said files, you need a program like kuriimu2 look inside and extract the assets. the version i use for the chronicles version is on the internet archive: https://archive.org/details/tgaac-modding-kit
for locations specifically, they're found in the path nativeDX11x64\GO\place. GO is adventures/tgaa 1, and BB is resolve/tgaa 2. kuriimu2 can convert the textures just fine. what's trickier is the .mod/model files. i've been jumping between 2 methods for them; one is using a 3DS max script found here: https://github.com/tge-was-taken/umvc3-tools, with instructions found here: https://github.com/light8227/Ace-Attorney-Tools
the other method was using revillib, specifically dragging the .mod files i found to the .bat file named "mod_to_gltf": https://github.com/PredatorCZ/RevilLib. i really like the latter method for efficiency, and put up with the former method for accuracy when i import the gltf files and manually add the textures in blender. it's... it's a whoooole thing, man. that's why i write instructions like this to begin with, if i actually remember to write them at all lmao
so! both the 3DS and multiplatform versions of tgaa 1 and 2 were made in the mt framework engine, and many of their assets are saved in .arc files. to open said files, you need a program like kuriimu2 look inside and extract the assets. the version i use for the chronicles version is on the internet archive: https://archive.org/details/tgaac-modding-kit
for locations specifically, they're found in the path nativeDX11x64\GO\place. GO is adventures/tgaa 1, and BB is resolve/tgaa 2. kuriimu2 can convert the textures just fine. what's trickier is the .mod/model files. i've been jumping between 2 methods for them; one is using a 3DS max script found here: https://github.com/tge-was-taken/umvc3-tools, with instructions found here: https://github.com/light8227/Ace-Attorney-Tools
the other method was using revillib, specifically dragging the .mod files i found to the .bat file named "mod_to_gltf": https://github.com/PredatorCZ/RevilLib. i really like the latter method for efficiency, and put up with the former method for accuracy when i import the gltf files and manually add the textures in blender. it's... it's a whoooole thing, man. that's why i write instructions like this to begin with, if i actually remember to write them at all lmao
okay, now that the evidence models are up, i'd like to make a quick note about them:
in other to make those renders and model previews as accurate as i could to the games, i connected the image texture nodes for every model to the material output node, like this:

for models that use transparency, however, i never fully figured that out, and it depends on the model itself. for many of them, this setup worked fine for me:

and for others, i just kept the principled bsdf node in the middle and connected the alpha input and output. the bottles are especially annoying to deal with in regards to transparency, so they're the least accurate of the bunch. i still tried to make them look presentable at the loss of their transparency with the model previews. otherwise, that should be everything :)
in other to make those renders and model previews as accurate as i could to the games, i connected the image texture nodes for every model to the material output node, like this:

for models that use transparency, however, i never fully figured that out, and it depends on the model itself. for many of them, this setup worked fine for me:

and for others, i just kept the principled bsdf node in the middle and connected the alpha input and output. the bottles are especially annoying to deal with in regards to transparency, so they're the least accurate of the bunch. i still tried to make them look presentable at the loss of their transparency with the model previews. otherwise, that should be everything :)