Sonic X Shadow Generations
Sonic X Shadow Generations
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| Category | PC / Computer |
| Assets | 16 |
| Hits | 80,135 |
| Comments | 42 |
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Alternative Names (2):
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索尼克 × 夏特 世代重启 (Chinese), 索尼克 × 夏特 世代重啟 (Chinese)
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Sonic Generations: Playable Characters
Sonic the Hedgehog (Classic, Legacy)
Sonic the Hedgehog (Classic)
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Sonic the Hedgehog (Modern, Legacy)
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Sonic the Hedgehog (Modern)
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Sonic Generations: Non-Playable Characters
Chao
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Chao (Dark)
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Chao (Hero)
Chao (Special)
Cream the Rabbit
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Rouge the Bat
Vector the Crocodile
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Sonic Generations: Bosses
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Sonic Generations: Objects
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Sonic Generations: Statues
Comments (42)
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@gameman5804 HedgeArcPack from HedgeLib to extract the pac files, and modelfbx from libgens to convert the model files
you can rip shadow gens models using the frontiers ripping tools lots of people have already ripped models from shadow gens (the space colony ark model is so high detailed its insane)
@Random Talking Bush
I guess we gotta wait for the updated ripping tools. Nothing I have works.
I guess we gotta wait for the updated ripping tools. Nothing I have works.
So are these models higher poly or something?
@Jackson Merrill: Lucky for you, I believe those are all the major changes for the Sonic Generations half now. Seems everyone else's models from that appear to be identical with the originals, mesh and texture-wise (I'd only discovered Vector had changes recently when comparing the textures), so I've essentially run out of content to upload from it.
@Awesomeman235ify Agree. Right now, we're only getting models from Sonic Generations, which either are skins, edits of pre-existing models, or Chao stuff.
Why has there been no rips of Shadow Generations yet?
huh, I always thought the change was pointless but now it makes more sense
@LightSpeed: Compared those too, and yeah, they were reshaped (top and middle quills specifically, but also the side ones slightly). I'll work on getting the updated models for both Sonics up here soon enough.
(EDIT: After another model comparison, it looks like they shaped his quills to be on par with his appearance in Sonic Superstars. The topology isn't a complete match, but it's pretty close!)
(EDIT: After another model comparison, it looks like they shaped his quills to be on par with his appearance in Sonic Superstars. The topology isn't a complete match, but it's pretty close!)
wait, didn't classic sonic have longer quills?
I'm surprised they didn't have them in Base Gens Seaside Hill.
Not trying to beg or anything, but were the Sonic Heroes Badniks that appear in Rail Canyon the only Badniks in Shadow Generations to be redesigned to match with the modern Badnik designs from Sonic Colors?
@LightSpeed: Huh, you're right. Just compared the two models myself and the one in SXSG has about 3k extra polygons overall. Though it only seems to affect his cutscene model, his in-game model seems to be identical.
Watching the cutscenes, Modern Sonic's model does appear to be slightly higher poly in Sonic x Shadow, you can see that his tan belly is more rounder
@Marshi64: Well, yeah, it goes without saying that the Shadow Generations half of the game would use new and updated models.
@(d)emo(n): Added.
@dshaynie: As mentioned on the submission itself, Sega changed her eyelid colour from being cream-coloured to orange -- same change they made between Sonic Advance 2 and Sonic Advance 3.
@(d)emo(n): Added.
@dshaynie: As mentioned on the submission itself, Sega changed her eyelid colour from being cream-coloured to orange -- same change they made between Sonic Advance 2 and Sonic Advance 3.
Sonic's models were definitely updated too, Shadow for example uses Frontiers' flow map setup for his fur so I imagine Sonic has this too.
Oh yeah... and the other DLC models including the upcoming Movie models are definitely worth looking into too.
Oh yeah... and the other DLC models including the upcoming Movie models are definitely worth looking into too.
@Random Talking Bush Shadow's model was updated to have vents on the heels of his shoes, like in Shadow Generations and promotional material
what's changed on cream's model since the 2011 version?
Unless I'm missing something, this should be all of the new models and the noteworthy changes for the Sonic Generations half of the game.
(EDIT: Turns out I was missing some pretty important changes!)
(EDIT: Turns out I was missing some pretty important changes!)
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I'll have to wait for an updated tool to convert the whole stage through it's folder.
God I miss how easy it was for Forces. I can import models with no issue... but now it's the terrain instance stuff I need to figure out.