Sonic X Shadow Generations


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Category PC / Computer
Assets 21
Hits 95,255
Comments 47
Tags (10): arrow_right
Alternative Names (2): arrow_right
索尼克 × 夏特 世代重启 (Chinese), 索尼克 × 夏特 世代重啟 (Chinese)
arrow_drop_down [4] Sonic Generations: Playable Characters
arrow_drop_down [7] Sonic Generations: Non-Playable Characters
arrow_drop_down [1] Sonic Generations: Bosses
arrow_drop_down [1] Sonic Generations: Objects
arrow_drop_down [3] Sonic Generations: Statues
arrow_drop_down [1] Shadow Generations: Playable Characters
arrow_drop_down [2] Shadow Generations: Enemies
arrow_drop_down [1] Shadow Generations: Bosses
arrow_drop_down [1] Shadow Generations: Objects

Comments (47)


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@BlockyStar only the cutscene models of both Sonics are higher poly, on the other hand they're just design changes
LightSpeed Nov 11, 2024 1:36 PM history
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Sorry for the late reply, but I was wondering what unique design differences the Badniks have in this game?
AMontyMoleFan Nov 11, 2024 8:00 AM history
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@Jackson Merrill
I would use a tool like RippingToolsGUI to convert the DDS Textures in one shot, BUT you gotta make sure that folder you want to convert is ONLY the textures. Also keep in mind with the prm (PBR Specular) maps that the admins might split all 3 RGB channels including the Alpha Channel. Look at all the Sonic Forces levels I ripped and submitted for proof.

Based on a video I saw discussing Forces PRM Textures (this might apply here to)... Red is Metallic (or Specular), Green is Smoothness/Roughness, Blue is Ambient Occlusion.
gameman5804 Nov 10, 2024 10:27 PM * history
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Will the birthday scene from the gens opening be ripped? I know it's a prerecorded cutscene but some people have found the map in the file of SXSHGEN
ADVENTURE_SONIC Nov 10, 2024 6:52 PM history
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@gameman5804 I can extract the models myself, but I'm gonna need to find a way to convert the DDS Image files to PNGs before I can even submit them.
Jackson Merrill Nov 10, 2024 6:33 PM history
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@AdelQ I actually did try. I downloaded the updated HedgeArcPack, but ModelFbx or Terrain2FBX imports them like virtual swiss cheese. Same with Frontiers for me.

I'll have to wait for an updated tool to convert the whole stage through it's folder.

God I miss how easy it was for Forces. I can import models with no issue... but now it's the terrain instance stuff I need to figure out.
gameman5804 Nov 10, 2024 4:21 PM * history
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@gameman5804 HedgeArcPack from HedgeLib to extract the pac files, and modelfbx from libgens to convert the model files
AdelQ Nov 10, 2024 7:27 AM history
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you can rip shadow gens models using the frontiers ripping tools lots of people have already ripped models from shadow gens (the space colony ark model is so high detailed its insane)
Lgames Nov 9, 2024 3:38 AM history
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@Random Talking Bush
I guess we gotta wait for the updated ripping tools. Nothing I have works.
gameman5804 Nov 8, 2024 1:02 AM history
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So are these models higher poly or something?
BlockyStar Nov 7, 2024 5:45 PM history
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@Jackson Merrill: Lucky for you, I believe those are all the major changes for the Sonic Generations half now. Seems everyone else's models from that appear to be identical with the originals, mesh and texture-wise (I'd only discovered Vector had changes recently when comparing the textures), so I've essentially run out of content to upload from it.
Random Talking Bush Administrators Nov 7, 2024 3:29 AM history
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@Awesomeman235ify Agree. Right now, we're only getting models from Sonic Generations, which either are skins, edits of pre-existing models, or Chao stuff.
Jackson Merrill Nov 5, 2024 7:30 PM history
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Why has there been no rips of Shadow Generations yet?
Awesomeman235ify Nov 5, 2024 12:16 AM history
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huh, I always thought the change was pointless but now it makes more sense
LightSpeed Nov 2, 2024 4:45 AM history
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@LightSpeed: Compared those too, and yeah, they were reshaped (top and middle quills specifically, but also the side ones slightly). I'll work on getting the updated models for both Sonics up here soon enough.

(EDIT: After another model comparison, it looks like they shaped his quills to be on par with his appearance in Sonic Superstars. The topology isn't a complete match, but it's pretty close!)
Random Talking Bush Administrators Nov 2, 2024 3:22 AM * history
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wait, didn't classic sonic have longer quills?
LightSpeed Nov 2, 2024 2:59 AM history
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I'm surprised they didn't have them in Base Gens Seaside Hill.
gameman5804 Oct 31, 2024 12:46 AM history
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Not trying to beg or anything, but were the Sonic Heroes Badniks that appear in Rail Canyon the only Badniks in Shadow Generations to be redesigned to match with the modern Badnik designs from Sonic Colors?
AMontyMoleFan Oct 31, 2024 12:37 AM history
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@LightSpeed: Huh, you're right. Just compared the two models myself and the one in SXSG has about 3k extra polygons overall. Though it only seems to affect his cutscene model, his in-game model seems to be identical.
Random Talking Bush Administrators Oct 30, 2024 7:40 AM history
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Watching the cutscenes, Modern Sonic's model does appear to be slightly higher poly in Sonic x Shadow, you can see that his tan belly is more rounder
LightSpeed Oct 30, 2024 4:48 AM history
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