Sonic X Shadow Generations


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Category PC / Computer
Assets 16
Hits 64,725
Comments 39
Tags (10): arrow_right
Alternative Names (2): arrow_right
索尼克 × 夏特 世代重启 (Chinese), 索尼克 × 夏特 世代重啟 (Chinese)

Comments (39)


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@Boykee: I have a couple, but some of them have been waiting for nearly two months now.
Galaxy's_Eclipse Jan 27, 2025 8:43 PM history
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YOU DIDNT TELL ME IT WOULD BE F*****G GEX!?!?
Rayman95Fan Dec 31, 2024 4:22 PM history
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South By South Gex.
Ninetails2000 Dec 31, 2024 2:39 AM history
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YES IT DOES
Rayman95Fan Dec 26, 2024 10:10 PM history
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"SXSG" sounds like a convention.
gameman5804 Dec 19, 2024 1:52 AM history
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@pacmastermeow: because that's the Sonic part of SXSG, where Shadow isn't playable, and because Sonic Gens Shadow model and Shadow Gens Shadow model are not the same
Blue007 Dec 10, 2024 5:06 PM history
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why is shadow under sonic bosses and not shadow playables
pacmastermeow Dec 10, 2024 10:06 AM history
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@webbtail245: "Everyone" meaning only myself. The main reason why I did so for the Sonic Generations half is because there was a lot less new content to rip compared to Shadow Generations, that game's what the modding scene is more focused on working on (and there's proper model extraction methods for).
Random Talking Bush Administrators Dec 1, 2024 9:16 PM history
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it's funny, everyone's only ripped the sonic gens portion of the whole game.
webbtail245 Nov 30, 2024 6:57 PM history
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@robowil

So I was only 1/4 right since the green channel is the same.
gameman5804 Nov 14, 2024 8:27 PM history
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@gameman5804 The PRM maps are actually formatted the same as they've been since M&S Tokyo 2020.

Red - Specular/Reflectiveness
Green - Smoothness (invert for roughness)
Blue - Metallic
Alpha - Ambient Occlusion
robowil Nov 14, 2024 2:53 AM history
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@gameman5804 Sounds like a plan
Jackson Merrill Nov 12, 2024 12:03 AM history
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@BlockyStar only the cutscene models of both Sonics are higher poly, on the other hand they're just design changes
LightSpeed Nov 11, 2024 1:36 PM history
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Sorry for the late reply, but I was wondering what unique design differences the Badniks have in this game?
AMontyMoleFan Nov 11, 2024 8:00 AM history
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@Jackson Merrill
I would use a tool like RippingToolsGUI to convert the DDS Textures in one shot, BUT you gotta make sure that folder you want to convert is ONLY the textures. Also keep in mind with the prm (PBR Specular) maps that the admins might split all 3 RGB channels including the Alpha Channel. Look at all the Sonic Forces levels I ripped and submitted for proof.

Based on a video I saw discussing Forces PRM Textures (this might apply here to)... Red is Metallic (or Specular), Green is Smoothness/Roughness, Blue is Ambient Occlusion.
gameman5804 Nov 10, 2024 10:27 PM * history
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Will the birthday scene from the gens opening be ripped? I know it's a prerecorded cutscene but some people have found the map in the file of SXSHGEN
ADVENTURE_SONIC Nov 10, 2024 6:52 PM history
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@gameman5804 I can extract the models myself, but I'm gonna need to find a way to convert the DDS Image files to PNGs before I can even submit them.
Jackson Merrill Nov 10, 2024 6:33 PM history
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@AdelQ I actually did try. I downloaded the updated HedgeArcPack, but ModelFbx or Terrain2FBX imports them like virtual swiss cheese. Same with Frontiers for me.

I'll have to wait for an updated tool to convert the whole stage through it's folder.

God I miss how easy it was for Forces. I can import models with no issue... but now it's the terrain instance stuff I need to figure out.
gameman5804 Nov 10, 2024 4:21 PM * history
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@gameman5804 HedgeArcPack from HedgeLib to extract the pac files, and modelfbx from libgens to convert the model files
AdelQ Nov 10, 2024 7:27 AM history
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you can rip shadow gens models using the frontiers ripping tools lots of people have already ripped models from shadow gens (the space colony ark model is so high detailed its insane)
Lgames Nov 9, 2024 3:38 AM history
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