Sonic X Shadow Generations
Sonic X Shadow Generations

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Category | PC / Computer |
Assets | 16 |
Hits | 64,725 |
Comments | 39 |
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Alternative Names (2):
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索尼克 × 夏特 世代重启 (Chinese), 索尼克 × 夏特 世代重啟 (Chinese)
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[4]
Sonic Generations: Playable Characters
Sonic the Hedgehog (Classic, Legacy)

Sonic the Hedgehog (Classic)
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Sonic the Hedgehog (Modern, Legacy)
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Sonic the Hedgehog (Modern)
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[7]
Sonic Generations: Non-Playable Characters
Chao
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Chao (Dark)
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Chao (Hero)

Chao (Special)

Cream the Rabbit
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Rouge the Bat

Vector the Crocodile
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Sonic Generations: Bosses
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[1]
Sonic Generations: Objects
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Sonic Generations: Statues
Comments (39)
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@Boykee: I have a couple, but some of them have been waiting for nearly two months now.

YOU DIDNT TELL ME IT WOULD BE F*****G GEX!?!?

South By South Gex.

YES IT DOES

"SXSG" sounds like a convention.

@pacmastermeow: because that's the Sonic part of SXSG, where Shadow isn't playable, and because Sonic Gens Shadow model and Shadow Gens Shadow model are not the same

why is shadow under sonic bosses and not shadow playables

@webbtail245: "Everyone" meaning only myself. The main reason why I did so for the Sonic Generations half is because there was a lot less new content to rip compared to Shadow Generations, that game's what the modding scene is more focused on working on (and there's proper model extraction methods for).

it's funny, everyone's only ripped the sonic gens portion of the whole game.

@robowil
So I was only 1/4 right since the green channel is the same.
So I was only 1/4 right since the green channel is the same.

@gameman5804 The PRM maps are actually formatted the same as they've been since M&S Tokyo 2020.
Red - Specular/Reflectiveness
Green - Smoothness (invert for roughness)
Blue - Metallic
Alpha - Ambient Occlusion
Red - Specular/Reflectiveness
Green - Smoothness (invert for roughness)
Blue - Metallic
Alpha - Ambient Occlusion

@gameman5804 Sounds like a plan

@BlockyStar only the cutscene models of both Sonics are higher poly, on the other hand they're just design changes

Sorry for the late reply, but I was wondering what unique design differences the Badniks have in this game?

@Jackson Merrill
I would use a tool like RippingToolsGUI to convert the DDS Textures in one shot, BUT you gotta make sure that folder you want to convert is ONLY the textures. Also keep in mind with the prm (PBR Specular) maps that the admins might split all 3 RGB channels including the Alpha Channel. Look at all the Sonic Forces levels I ripped and submitted for proof.
Based on a video I saw discussing Forces PRM Textures (this might apply here to)... Red is Metallic (or Specular), Green is Smoothness/Roughness, Blue is Ambient Occlusion.
I would use a tool like RippingToolsGUI to convert the DDS Textures in one shot, BUT you gotta make sure that folder you want to convert is ONLY the textures. Also keep in mind with the prm (PBR Specular) maps that the admins might split all 3 RGB channels including the Alpha Channel. Look at all the Sonic Forces levels I ripped and submitted for proof.
Based on a video I saw discussing Forces PRM Textures (this might apply here to)... Red is Metallic (or Specular), Green is Smoothness/Roughness, Blue is Ambient Occlusion.

Will the birthday scene from the gens opening be ripped? I know it's a prerecorded cutscene but some people have found the map in the file of SXSHGEN

@gameman5804 I can extract the models myself, but I'm gonna need to find a way to convert the DDS Image files to PNGs before I can even submit them.

@AdelQ I actually did try. I downloaded the updated HedgeArcPack, but ModelFbx or Terrain2FBX imports them like virtual swiss cheese. Same with Frontiers for me.
I'll have to wait for an updated tool to convert the whole stage through it's folder.
God I miss how easy it was for Forces. I can import models with no issue... but now it's the terrain instance stuff I need to figure out.
I'll have to wait for an updated tool to convert the whole stage through it's folder.
God I miss how easy it was for Forces. I can import models with no issue... but now it's the terrain instance stuff I need to figure out.
@gameman5804 HedgeArcPack from HedgeLib to extract the pac files, and modelfbx from libgens to convert the model files

you can rip shadow gens models using the frontiers ripping tools lots of people have already ripped models from shadow gens (the space colony ark model is so high detailed its insane)
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