Sonic Superstars


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Category PC / Computer
Assets 1
Hits 12,934
Comments 10
Tags (11): arrow_right
Alternative Names (1): arrow_right
Sonic Orion
arrow_drop_down [1] Bosses

Comments (10)


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@Peardian @Random Talking Bush ohh that makes sense, thanks for the clarification
(although this reply is like 5 months late)
Danny Jarquin May 4, 2025 1:25 AM
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Ripping from the game isn't hard. However to my experience once you did, mesh and armatures came out misaligned.
WarGrey Mar 1, 2025 9:29 AM
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Peak 7/10 gaming right here
MadeKillaSam Jan 21, 2025 9:21 AM
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They're not even the same models from the previous games (Sonic's is drastically changed), so that's not the case either.
Random Talking Bush Administrators Dec 22, 2024 9:23 PM
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@Danny Jarquin: No, it's because nobody has submitted them, possibly due to the extra difficulty described in the comments below.
Peardian Senior Staff Dec 21, 2024 11:23 PM
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i'm guessing why the character models aren't here is because they use the Generations/Forces/Origins models
Danny Jarquin Dec 21, 2024 7:29 PM
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@Catperson6 Yep. Took like 20-30 minutes.
robowil Oct 29, 2024 1:48 AM
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@robowil I know it takes a long time with most games but is it like... WAY longer than normal? I tried extracting stuff from Ultrakill and it took a few minutes to fully load and it was 9GB when extracted
Catperson6 Sep 21, 2024 6:40 AM
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i want to decompile superstars but thats not possible
Rayman95Fan Aug 5, 2024 10:41 PM
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For those looking to rip models from this game, it uses Unity, so the process of doing so is more or less like any other game that uses it. Be warned though, it takes a *very* long time for all the assets to load!

Also, the Metallic and Smoothness maps share one texture much like Unity's standard material (Smoothness is Alpha, once separated invert this for roughness), while the Ambient Occlusion textures use their own texture map. Hopefully this helps out.
robowil Aug 5, 2024 12:55 AM