Sonic Superstars
Sonic Superstars

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Category | PC / Computer |
Assets | 1 |
Hits | 12,934 |
Comments | 10 |
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Alternative Names (1):
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Sonic Orion
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[1]
Bosses
Comments (10)
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Ripping from the game isn't hard. However to my experience once you did, mesh and armatures came out misaligned.

Peak 7/10 gaming right here

They're not even the same models from the previous games (Sonic's is drastically changed), so that's not the case either.

@Danny Jarquin: No, it's because nobody has submitted them, possibly due to the extra difficulty described in the comments below.

i'm guessing why the character models aren't here is because they use the Generations/Forces/Origins models

@Catperson6 Yep. Took like 20-30 minutes.

@robowil I know it takes a long time with most games but is it like... WAY longer than normal? I tried extracting stuff from Ultrakill and it took a few minutes to fully load and it was 9GB when extracted

i want to decompile superstars but thats not possible

For those looking to rip models from this game, it uses Unity, so the process of doing so is more or less like any other game that uses it. Be warned though, it takes a *very* long time for all the assets to load!
Also, the Metallic and Smoothness maps share one texture much like Unity's standard material (Smoothness is Alpha, once separated invert this for roughness), while the Ambient Occlusion textures use their own texture map. Hopefully this helps out.
Also, the Metallic and Smoothness maps share one texture much like Unity's standard material (Smoothness is Alpha, once separated invert this for roughness), while the Ambient Occlusion textures use their own texture map. Hopefully this helps out.
(although this reply is like 5 months late)