Metal Knuckles
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| Asset Info favorite | |
|---|---|
| Name | Metal Knuckles |
| Category | PC / Computer |
| Game | Sonic R |
| Section | Playable Characters |
| Submitted | October 3, 2014 |
| Uploaded By | InvisibleUp |
| Size |
71.83 KB (4 items) arrow_right
|
| Format |
ZIP (application/zip) mtl, obj |
| Hits | 13,579 |
| Tags (3): | |
Comments (6)
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quads will distort textures in some cases. just triangulate those manually and it should be fine
& metal knuckles
I found out something interesting; the UV maps for his eyes are aligned just fine, but something about the topology messes it up and look all warped. By default the model ports in with four-point polygons (quads I believe they're called) and if you apply the Blender modifier "Triangulate" the quads will be replaced by three point polygons (called a tri) and fix the mapping on his face, and warp his ankle joints less.
How does this work? I DON'T F[d-d-ding!!]ING KNOW!
How does this work? I DON'T F[d-d-ding!!]ING KNOW!
Doesn't Knuckles have purple eyes though?
While his eye color is actually orange, I do think the green fits him a lot more since the orange kind of gets lost in red but when his eyes are green they seem to pop a lot more than the orange eyes
See people, his eyes are normally ORANGE.