Blaze the Cat
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Asset Info favorite | |
---|---|
Name | Blaze the Cat |
Category | PC / Computer |
Game | Sonic Generations |
Section | Non-Playable Characters |
Submitted | A long, long time ago |
Uploaded By | Random Talking Bush |
Size |
3.30 MB (48 items) arrow_right
|
Format | ZIP (application/zip) |
Hits | 45,264 |
Comments (7)
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@LUIGIFAN1243 Nah, sonic 06 literally retconned itself so that never actually happened.

didnt she die in sonic 20O6

Yeah He Totally Did Lol

Lol did you have to use capitals in every word of your sentence... not to be rude or anything

For Me I Think That The Bones Of The Thumb Are Fine It Does Not "Stretch" As They Say

Same's happening with me. I'm guessing some of the vertex groups are missing, but I don't know the real solution.

I really like this model, especially the bones in the eyelids and mouth. But there are a few issues, but not a lot. When I import this model into Blender it comes pre-rigged (I really like that, I get to start animating right away) but some of the rigging is a little "broken." The tip of the thumbs don't deform with the rest of the thumb, so when I manipulate the thumb bones the thumbs "stretch," leaving the tips behind. There's also a vertex in the face that does this same thing. I don't know anything about the modeling process, I work with the animation of characters, so I don't know if this can be fixed at all, but I thought I'd address this issue I've found.